Diclonius.cfg

Share your custom configs, homemade binds, ET related programs, etc.
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Diclonius.cfg

Postby Diclonius » Thu Nov 11, 2010 1:05

Some have been asking for it.

diclo.cfg wrote:// CVAR SETTINGS

// etpro

seta b_altHud 1
seta b_altHudFlags 7
seta b_antilag 1
seta b_backupcvars 0
seta b_chatAlpha 0
seta b_chatFlags 1
seta b_chatsounds 0
seta b_cmdwarnings 1
seta b_debuglocations 0
seta b_demo_autotimescale 1
seta b_demo_autotimescaleweapons 0
seta b_demo_dynamitecam 0
seta b_demo_dynamitecounter 0
seta b_demo_followxDistance 50
seta b_demo_followyDistance 0
seta b_demo_followzDistance 20
seta b_demo_freecamspeed 800
seta b_demo_grenadecam 0
seta b_demo_mortarcam 0
seta b_demo_nametags 0
seta b_demo_nopitch 1
seta b_demo_panzercam 0
seta b_demo_pitchturnspeed 140
seta b_demo_playersprites 1
seta b_demo_pvshint 0
seta b_demo_rollspeed 140
seta b_demo_teamonlymissilecam 0
seta b_demo_yawturnspeed 140
seta b_descriptiveTextscale 0.5
seta b_drawclock 1
seta b_drawfps 2
seta b_drawPromotions 1
seta b_drawranks 1
seta b_drawRewards 1
seta b_drawspectatoralpha 0
seta b_drawspectatorteamflags 1
seta b_drawspeed 0
seta b_fireteamAlpha 0.2
seta b_fireteamLatchedClass 1
seta b_goatsound 1
seta b_hitsounds 1
seta b_hudYoffset 0
seta b_lagometerAlpha 0.2
seta b_locationJustify 0
seta b_locationMaxChars 25
seta b_locationMode 0
seta b_logbanners 1
seta b_mapzoom 3
seta b_muzzleflash 0
seta b_noactivatelean 1
seta b_numPopups -1
seta b_optimizePrediction 1
seta b_panzerhack 1
seta b_popupFadeTime 0
seta b_popupStayTime 1500
seta b_popupTime 0
seta b_predefineddemokeys 1
seta b_shovesounds 1
seta b_simpleItems 0
seta b_smallPopups 1
seta b_speedinterval 100
seta b_speedunit 0
seta b_textcolorfilter ""
seta b_tjg_ghostfx 2
seta b_tjl_color green
seta b_tjl_draw 1
seta b_tjl_showmaxspeed 0
seta b_tjl_stepsize 0.5
seta b_tjl_stoponnomove 1
seta b_tracers 2
seta b_votetextscale 0.5
seta b_watermarkAlpha 0
seta b_weapaltReloads 1

// game stats

seta cf_wstats 1.2
seta cf_wtopshots 1.0

// client game
seta cg_announcer 1
seta cg_atmosphericEffects 0
seta cg_autoaction 7
seta cg_autoactivate 1
seta cg_autoReload 0
seta cg_autoswitch 0
seta cg_blinktime 20
seta cg_bloodDamageBlend 0
seta cg_bloodFlash 0
seta cg_bloodTime 0
seta cg_bobpitch 0
seta cg_bobroll 0
seta cg_bobup 0
seta cg_bobyaw 0
seta cg_brassTime 0
seta cg_complaintPopUp 0
seta cg_coronafardist 0
seta cg_coronas 0
seta cg_crosshairAlpha 1.0
seta cg_crosshairAlphaAlt 1.0
seta cg_crosshairColor cyan
seta cg_crosshairColorAlt cyan
seta cg_crosshairHealth 0
seta cg_crosshairPulse 0
seta cg_crosshairSize 45
seta cg_crosshairX 0
seta cg_crosshairY 0
seta cg_cursorHints 3
seta cg_cycleAllWeaps 1
seta cg_descriptiveText 1
seta cg_draw2D 1
seta cg_drawBuddies 1
seta cg_drawCompass 1
seta cg_drawCrosshair 15
seta cg_drawCrosshairNames 1
seta cg_drawCrosshairPickups 1
seta cg_drawFireteamOverlay 1
seta cg_drawFPS 1
seta cg_drawGun 0
seta cg_drawNotifyText 1
seta cg_drawReinforcementTime 1
seta cg_drawRoundTimer 1
seta cg_drawSmallPopupIcons 1
seta cg_drawSnapshot 0
seta cg_drawSpreadScale 1
seta cg_drawStatus 1
seta cg_drawTeamOverlay 2
seta cg_drawWeaponIconFlash 2
seta cg_errordecay 100
seta cg_fastSolids 1
seta cg_fov 120
seta cg_gibs 0
seta cg_hudAlpha 2
seta cg_instanttapout 1
seta cg_lagometer 1
seta cg_marktime 0
seta cg_noAmmoAutoSwitch 0
seta cg_noTaunt 0
seta cg_noVoiceChats 0
seta cg_noVoiceText 0
seta cg_popupLimboMenu 1
seta cg_predictItems 1
seta cg_printObjectiveInfo 1
seta cg_quickMessageAlt 1
seta cg_railTrailTime 400
seta cg_recording_statusline 9
seta cg_runpitch 0
seta cg_runroll 0

seta cg_shadows 0
seta cg_showblood 0
seta cg_specHelp 1
seta cg_stereoSeparation 0.4
seta cg_selectedplayername "diclo.cfg <3"
seta cg_teamChatHeight 8
seta cg_teamChatsOnly 0
seta cg_teamChatTime 8000
seta cg_useScreenshotJPEG 1
seta cg_useWeapsForZoom 1
seta cg_viewsize 100
seta cg_voiceSpriteTime 6000
seta cg_weaponCycleDelay 150
seta cg_wolfparticles 0
seta cg_zoomDefaultBinoc 22.5
seta cg_zoomDefaultFG 55
seta cg_zoomDefaultSniper 20
seta cg_zoomDefaultSnooper 40
seta cg_zoomfov 22.5
seta cg_zoomStepBinoc 3
seta cg_zoomStepFG 10
seta cg_zoomStepSniper 2
seta cg_zoomStepSnooper 5

// client engine

seta cl_allowDownload 0
seta cl_anonymous 0
seta cl_autoupdate 0
seta cl_doubletapdelay 0
seta cl_freelook 1
seta cl_language 0
seta cl_maxpackets 100
seta cl_maxPing 800
seta cl_mouseAccel 0
seta cl_packetdup 1
seta cl_pitchspeed 0
seta cl_punkbuster 1
seta cl_run 1
seta cl_timeNudge 0
seta cl_wwwDownload 0
seta cl_yawspeed 0

// common

seta com_hunkMegs 256
seta com_maxfps 125
seta com_soundMegs 128
seta com_zoneMegs 128
seta com_forcefps 125


// console

seta con_autoclear 1
seta con_debug 0

// demo view

seta demo_avifpsF1 0
seta demo_avifpsF2 10
seta demo_avifpsF3 15
seta demo_avifpsF4 20
seta demo_avifpsF5 24
seta demo_drawTimeScale 1
seta demo_infoWindow 1

// in commands

seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "1"

// mouse

seta m_filter 0
seta m_forward 0.25
seta m_pitch 0.0151
seta m_side 0.25
seta m_yaw 0.022

// network

seta net_noipx 0
seta net_noudp 0

// renderer

seta r_allowExtensions 1
seta r_ati_fsaa_samples 0
seta r_ati_truform_normalmode GL_PN_TRIANGLES_NORMAL_MODE_LINEAR
seta r_ati_truform_pointmode GL_PN_TRIANGLES_POINT_MODE_LINEAR
seta r_ati_truform_tess 0
seta r_cacheshaders 1
seta r_clampToEdge 1
seta r_clear 0
seta r_colorbits 32
seta r_colorMipLevels 0
seta r_customaspect 0
seta r_customwidth 1920
seta r_customheight 1080
seta r_depthbits 24
seta r_detailtextures 0
seta r_displayRefresh 85
seta r_dlightBacks 1
seta r_drawfoliage 0
seta r_drawSun 0
seta r_dynamiclight 0
seta r_ext_ATI_pntriangles 0
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures 1
seta r_ext_gamma_control 1
seta r_ext_multitexture 1
seta r_ext_NV_fog_dist 0
seta r_ext_texture_env_add 0
seta r_ext_texture_filter_anisotropic 0
seta r_facePlaneCull 1
seta r_fastsky 1
seta r_finish 0
seta r_flares 0
seta r_fullscreen 1
seta r_gamma 3
seta r_glDriver opengl32
seta r_glIgnoreWicked3D 0
seta r_highQualityVideo 0
seta r_ignoreFastPath 0
seta r_ignoreGLErrors 1
seta r_ignorehwgamma 1
seta r_inGameVideo 0
seta r_intensity 1.5
seta r_lodbias -999
seta r_lodCurveError 250
seta r_lodscale 5
seta r_mapoverbrightbits 1
seta r_mode "-1"
seta r_normallength 0.5
seta r_nv_fogdist_mode GL_EYE_RADIAL_NV
seta r_oldMode ""
seta r_overBrightBits 1
seta r_picmip 3
seta r_picmip2 0
seta r_primitives 0
seta r_railCoreWidth 1
seta r_railSegmentLength 32
seta r_railWidth 16
seta r_rmse 0.0
seta r_roundImagesDown 0
seta r_simpleMipMaps 0
seta r_smp 0
seta r_stencilbits 0
seta r_stereo 0
seta r_subdivisions 20
seta r_swapInterval 0
seta r_textureAnisotropy 1.0
seta r_texturebits 32
seta r_textureMode GL_LINEAR_MIPMAP_LINEAR
seta r_trisColor 1.0 1.0 1.0 1.0
seta r_uifullscreen 0
seta r_wolffog 0

// sound

seta s_bits 16
seta s_defaultsound 0
seta s_doppler 1
seta s_khz 44
seta s_mixahead 0.2
seta s_mixPreStep 0.05
seta s_musicvolume 0.0
seta s_separation 0.4
seta s_volume 0.2
seta s_wavonly 0

// user interface

seta ui_autoredirect 0
seta ui_browserShowAntilag 0
seta ui_browserShowEmptyOrFull 0
seta ui_browserShowETPro 1
seta ui_browserShowFriendlyFire 0
seta ui_browserShowMaxlives 0
seta ui_browserShowPasswordProtected 0
seta ui_browserShowPunkBuster 0
seta ui_browserShowTeamBalanced 0
seta ui_browserShowWeaponsRestricted 0
seta ui_joinGametype -1
seta ui_netSource 1

// video positioning

seta vid_xpos 3
seta vid_ypos 22

// virtual machine

seta vm_cgame 0
seta vm_game 0
seta vm_ui 0

// misc

seta cm_playerCurveClip 1
seta devdll 1
seta mv_sensitivity 20
seta pmove_fixed 0
seta pmove_msec 8
seta rate 25000
seta scr_conspeed 999
seta sensitivity 2.85
seta snaps 20

//--------------- BINDS --------------

unbindall

// Combat related


bind 1 "weaponbank 1; cg_drawgun 1; com_maxfps 125;cg_autoreload 0"
bind 2 "weaponbank 2; cg_drawgun 0; com_maxfps 71;cg_autoreload 1"
bind 3 "weaponbank 3; cg_drawgun 0; com_maxfps 125;cg_autoreload 0"
bind 4 "weaponbank 4; cg_drawgun 1; com_maxfps 125;cg_autoreload 0"
bind 5 "weaponbank 5; cg_drawgun 1; com_maxfps 125;cg_autoreload 0"
bind 6 "weaponbank 6; cg_drawgun 1; com_maxfps 125;cg_autoreload 0"
bind 7 "weaponbank 7; cg_drawgun 1; com_maxfps 125;cg_autoreload 0"
bind 8 "weaponbank 8; cg_drawgun 1; com_maxfps 125;cg_autoreload 0"
bind r "+reload"
bind f "+activate"
bind mouse3 "toggle cg_drawgun"
bind mouse1 "+attack"
bind mouse4 "kill; forcetapout"
bind mouse2 "weapalt"
bind b "+zoom"

// other
bind y "messagemode2"
bind u "messagemode3"
bind z "mp_fireteammsg"
bind v "mp_quickmessage"
bind l "openlimbomenu"
bind kp_enter "mp_fireteamadmin"
bind g "+mapexpand"

// Movement related

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind x "+prone"
bind e "+leanright"
bind q "+leanleft"
bind SPACE "+moveup"
bind alt "+speed"
bind c "+movedown"
bind shift "+sprint"

// Ego related :D

bind \ "+stats"
bind p "+topshots"

// General

bind tab "+scores"
bind f3 "ready;say_team ^7I am ^1ready!"
bind f4 "notready;say_team ^7I am ^1NOT ready!"
bind f1 "vote yes; say_team ^7Voted^t: ^7Yes!"
bind f2 "vote no; say_team ^7Voted^t: ^7No!"
bind kp_minus "exec class;echo Classes execed!;play sound/menu/select.wav"
bind kp_plus "exec names;echo Names execed!;play sound/menu/select.wav"
bind kp_ins "exec timer;echo Spawntimer execed!;play sound/menu/select.wav"
bind kp_del "bind t messagemode;echo Chats execed!;play sound/menu/select.wav"

// Spawnpoints

bind F5 "setspawnpt 0; say_team ^1Main"
bind F6 "setspawnpt 1; say_team ^11"
bind F7 "setspawnpt 2; say_team ^12"
bind F8 "setspawnpt 3; say_team ^13"
bind F9 "setspawnpt 4; say_team ^14"
bind F10 "setspawnpt 5; say_team ^15"

// Quickteam

bind "RIGHTARROW" "team r 1 3 2 ;echo ^7Axis Team ^x Medic ;play sound/menu/filter"
bind "DOWNARROW" "team s ;echo ^xS^0pectator ;play sound/menu/filter"
bind "LEFTARROW" "team b 1 3 2 ;echo ^7Allies Team ^x Medic ;play sound/menu/filter"
bind "UPARROW" "vstr pauser"

// Pause
set pauseon "pause; set pauser vstr pauseoff"
set pauseoff "unpause; set pauser vstr pauseon"
set pauser "vstr pauseon"

echo "^1ETPro config execed!"
echo "^7Ready to rumble."

exec class.cfg
exec timer.cfg


class.cfg wrote:bind KP_END "class f 1;say_team ^7Field Op; bind mouse5 vstr arty" // 1 //
bind KP_HOME "class s 4;say_team ^7Panzerfaust;unbind mouse5" // 7 //
bind KP_5 "class e 1;say_team ^7Engi | SMG;unbind mouse5" // 5 //
bind KP_UPARROW "class e 2;say_team ^7Engi | Rifle;unbind mouse5" // 8 //
bind KP_DOWNARROW "class m 1;say_team ^7Medic;unbind mouse5" // 2 //
bind KP_LEFTARROW "class s 2;say_team ^7;MG42 / Browning;unbind mouse5" // 4 //
bind KP_RIGHTARROW "class c 1;say_team ^7Covie | Sten;unbind mouse5" // 6 //
bind KP_PGUP "class c 2;say_team ^7Covie | FG42;unbind mouse5" // 9 //
bind KP_PGDN "class c 3;say_team ^7Covie | Sniper;bind mouse5 vstr sniperr" // 3 //

set arty "+zoom; +attack; -attack; -zoom; vsay_team fireinthehole ^1Arty called, attention..."
set sniperon "m_pitch 0.025; echo SNIPER ON; set sniperr vstr sniperoff; cg_crosshaircolor red"
set sniperoff "m_pitch 0.0151; echo SNIPER OFF; set sniperr vstr sniperon; cg_crosshaircolor cyan"
set sniperr "vstr sniperon"


names.cfg wrote:bind KP_5 "vstr nameswitch"
bind KP_END "set nameswitch seta name ^7D^vi^7clonius; echo ^7D^vi^7clonius"
bind KP_DOWNARROW "set nameswitch seta name ^yp^a&^yp^0.^7Diclo; echo ^yp^a&^yp^0.^7Diclo"
bind KP_PGDN "set nameswitch seta name ^eI^0X^e.^7Diclo; echo ^eI^0X^e.^7Diclo"
bind KP_LEFTARROW "set nameswitch seta name ^7D^ei^7clo^e#^79th; echo ^7D^ei^7iclo^e#^79th"
bind KP_RIGHTARROW "set nameswitch seta name ^tD^ei^1c^vl^7o;echo ^tD^ei^1c^vl^7o"
bind KP_HOME "set nameswitch seta name ^e#^79th ^eD^7i^eCLON^7i^eUS;echo ^e#^79th ^eD^7i^eCLON^7i^eUS"
bind KP_UPARROW "set nameswitch seta name ^e<8 ^7Diclonius ^8:3;echo ^e<8 ^7Diclonius ^8:3"
bind KP_PGUP "set nameswitch seta name ^1D^ai^3c^vl^7o;echo ^1D^ai^3c^vl^7o"


timer.cfg wrote:bind t "vstr timerSet-time; vstr enemy-spawned; play sound/menu/select.wav"
bind BACKSPACE "vstr timerSet-toggle"

set timerSet-time "timerSet 20"
set timerSet-toggle "vstr timerSet30"
set timerSet-TimerInput "openTimerInput; set timerSet-time resetTimer; set timerSet-toggle vstr timerSetxx"
set timerSet20 "set timerSet-time timerSet 20; set timerSet-toggle vstr timerSet30; echo ^1>> ^7Timer Set: 20; play sound/menu/select.wav"
set timerSet30 "set timerSet-time timerSet 30; set timerSet-toggle vstr timerSet25; echo ^1>> ^7Timer Set: 30; play sound/menu/select.wav"
set timerSet25 "set timerSet-time timerSet 25; set timerSet-toggle vstr timerSetxx; echo ^1>> ^7Timer Set: 25; play sound/menu/select.wav"
set timerSetxx "set timerSet-time vstr timerSet-TimerInput; set timerSet-toggle vstr timerSet20; echo ^1>> ^9Timer Set: Input; play sound/menu/select.wav"




HOW TO USE

Put the text from each quote into its respective .cfg file. Careful, they need to be named the way the quote is labeled. Then put the .cfg files into your etmain folder. If you want to autoexec, then diclo.cfg is the one you'll want to use as autoexec.

Your Numpad is your little intelligence pad. Upon pressing the "Numpad Minus", your Classes are execed and you can switch classes using the buttons 1-9 on the numpad. If you press Numpad Plus, you get a little nameswitcher - don't forget to use your own names there. The numpad comma enables chatting by pressing T, the numpad zero enables the spawntimer for etpro and newer NQ versions.

You change the respawn cycle by pressing backspace and when the enemy spawns you press T - simple concept. The class switcher has a "special" button on mouse5 - as field op, it calls artillery and warns your teammates, as a sniper, it changes your m_pitch for you to have an easier time pulling down the sniper rifle after a shot - but it's harder to aim with!

What you need to change in this config to use it

  • Use your own sensitivity
  • Use your own settings for cg_fov if you have less than 120
  • Use another r_mode depending on what kind of monitor resolution you have
  • Change the size of the crosshair if you had to change r_mode
  • Change the names in Names.cfg
  • For PS1, use another class selector than mine - it gives akimbo. I use limbo menu in there.
  • To use this config on NoQuarter public servers, you will need to change two things:
    • "weapalt" must be replaced by "+attack2"
    • cl_allowdownload and cl_wwwdownload must be changed to 1



I am always open to rescript parts of this config in order to make it more convenient for your personal use - just post in here and tell me what you want changed, and I will try to make it work like that for you.

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Posts: 93
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Location: Bremen / PS 5

thanks

Postby Bruce23 » Thu Nov 11, 2010 2:16

thx diclonius,

i will see what i can use or should :-)
i have already some things, but there is a lot new for my script.
omg its such a big cfg. ^^

good work 8)

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Postby ErsGuterJunge » Thu Nov 11, 2010 13:38

omg pretty much 8)

maybe there is some usefull stuff in

ersy

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Re: Diclonius.cfg

Postby DMG_Kowi » Sat Dec 18, 2010 11:04

Diclonius wrote:
diclo.cfg wrote:(...)
seta b_panzerhack 1
(...)


What is that? I'm curious :D

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Joined: Mon Feb 23, 2009 1:00

Re: Diclonius.cfg

Postby GokuSan » Sun Dec 19, 2010 13:17

DMG_Kowi wrote:
Diclonius wrote:
diclo.cfg wrote:(...)
seta b_panzerhack 1
(...)


What is that? I'm curious :D


lol busted
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Postby Diclonius » Tue Dec 21, 2010 13:17

Google is a real nice friend of yours :)

http://www.antman.info/wolf/cvar/

if set to 1, the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2


Also, since this is default, it appears that all of ET is busted, Goku :)

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Postby GokuSan » Wed Dec 22, 2010 17:59

Diclonius wrote:Google is a real nice friend of yours :)

http://www.antman.info/wolf/cvar/

if set to 1, the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2


Also, since this is default, it appears that all of ET is busted, Goku :)

Just kiddin', mate. :)
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