[PS1] Map Suggestions
Re: [PS1] Map Suggestions
Current Campaign
Last update: 14th Apr 2017
Mapvoting:
Last update: 14th Apr 2017
Mapvoting:
- Enemy Territory Code: Select all
Prime Squadron's Map Rotation
1. Adlernest
2. Special Delivery
3. Snatch 3
4. Goldrush GA
5. Oasis
6. Italy FP2
7. Password 2
8. Heart of Gold
9. Braundorf Final
10. Carentan
11. Frostbite
12. Venice
13. Marrakech at Night
14. Bremen
15. School
16. Capuzzo
17. UJE_VIP
18. Caen 2
19. Pirates
20. Supplydepot
Extra Maps
1. Minas Tirith TNT Intrusion
2. Baserace
3. Goldendunk
4. Prime-Squadron Ostrabrama
5. Troop Train
Got map suggestions? Check the PS1 forum on www.Prime-Squadron.com :)
- DonaldDuck
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- Posts: 137
- Joined: Tue Dec 22, 2009 1:00
Re: [PS1] Map Suggestions
Server is emty and will stay or die if so.
But lets try:
1. remove voting system(some server vets play vote and play same maps again and again(sic!!)) so any person who have been around et years avoid this feels damn boring rota. So remove it. Please.. ok? Btw I cant understand how some never get bored???? Strange.. If you check serverlist and see ... PS guys play again Goldrush 30th time during the day then you for sure choose another server. I can take poison on it!
2. At least 20 new maps(that havent been long time in) + 10 completely new maps(new for most) + 10 old classics.
3. Some sounds skins stuff for freshing the picture.
3. Follow steps 1, 2 and 3.
If it wont work, nothing will.
But lets try:
1. remove voting system(some server vets play vote and play same maps again and again(sic!!)) so any person who have been around et years avoid this feels damn boring rota. So remove it. Please.. ok? Btw I cant understand how some never get bored???? Strange.. If you check serverlist and see ... PS guys play again Goldrush 30th time during the day then you for sure choose another server. I can take poison on it!
2. At least 20 new maps(that havent been long time in) + 10 completely new maps(new for most) + 10 old classics.
3. Some sounds skins stuff for freshing the picture.
3. Follow steps 1, 2 and 3.
If it wont work, nothing will.
- pompidom_23
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- Posts: 1287
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Re: [PS1] Map Suggestions
1. No keep votingsystem.
2. yeah maybe
3. No, it would make to much chaos/spam on server.
Every time when server is going less good, people directly wanna change things. I think changing votingsystem would not bring any more people. On the contrary: people who liked the votingsystem would stay away from server.
2. yeah maybe
3. No, it would make to much chaos/spam on server.
Every time when server is going less good, people directly wanna change things. I think changing votingsystem would not bring any more people. On the contrary: people who liked the votingsystem would stay away from server.
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
- DonaldDuck
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- Posts: 137
- Joined: Tue Dec 22, 2009 1:00
Re: [PS1] Map Suggestions
WRONG. Changes are hardly needed. If something not working, its time for change. One biggest problem is in maps rota thats for sure(am not gonn talk about player amount in et at all). And .. spam chaos?? Lol you kidding me right? Time has moved on Pompi, its not 2007 anymore where there was 30-40 players per server. Whos gonna spam? Bots? ...
So all my 3 points.
You cant stand against facts - check Server Utilisation. And dont count bots. The picture is enough clear.
But its ok... let it be ,,, let it be
So all my 3 points.
You cant stand against facts - check Server Utilisation. And dont count bots. The picture is enough clear.
But its ok... let it be ,,, let it be
- GoldenBullet
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- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
Re: [PS1] Map Suggestions
Voting system: If I had to choose a server where to play, I'd probably think it would be pretty neat, although I forget to use it most of the time. Sure, this leads me playing a pretty awful map every now and then, but so would a set playlist of maps. I don't think the voting system is the problem here at all.
More maps: We already have 25 maps in rotation at best. I'd understand increasing the map pool if we had only like 6 maps, but 25 to 40 is not noticeable anymore if you ask me.
Custom skins/sounds: I'm a little torn about this. Sure, if I was the 14-year-old me I'd love some cool custom sounds, but now I'd almost surely leave a server with some obnoxious voicechat readily available for everyone. !psnews already treads this line in my book. I'm fine with skins so long they keep allies/axis visibly distinguishable from each other and not overtly vibrant/crazy.
But let's face it, the server won't fill up unless there are already people playing on it, no matter what changes you do in the config or otherwise.
(Also, Hardly = barely, not at all.)
More maps: We already have 25 maps in rotation at best. I'd understand increasing the map pool if we had only like 6 maps, but 25 to 40 is not noticeable anymore if you ask me.
Custom skins/sounds: I'm a little torn about this. Sure, if I was the 14-year-old me I'd love some cool custom sounds, but now I'd almost surely leave a server with some obnoxious voicechat readily available for everyone. !psnews already treads this line in my book. I'm fine with skins so long they keep allies/axis visibly distinguishable from each other and not overtly vibrant/crazy.
But let's face it, the server won't fill up unless there are already people playing on it, no matter what changes you do in the config or otherwise.
(Also, Hardly = barely, not at all.)
Re: [PS1] Map Suggestions
Honestly, the server has more life to it now than a few months ago (with the voting system in place), however it varies immensely.
Few months before a few months ago, there were plenty too. You cannot pinpoint where it goes wrong anymore, if I may share my humble opinion.
From what I've learned through observation and whatnot, it seems quite random, as to when the server is filled or not.
Sometimes people come back during the holidays, sometimes they don't.
Sometimes people come back due to less than appreciative weather, sometimes they don't.
Sometimes they just decide they want to play.
Change is never completely bad or good, but it is not called for every time the "PS population" takes a dive. Change brings about short-lived interest and exploration, but when that momentary interest fades, things go back to "normal". I.e, we have repeatedly changed to a map rotation, but we have ALWAYS returned to a voting system.
To the suggestions:
As stated above, I am quite confident that it would cause unnecessary and unwanted spam and chaos implementing sounds.
Even our !news gets spammed every now and again. I'd say it is quite enough.
Also, like Bullet said, the maps/map system is not the problem. The people who play on our server now, are people who have done so before/for a long time. We do not REALLY gain more players, if I have to be honest. As must always be said during these discussions, ET is dying. Our player base is not going to grow. Implementing all those changes would not change that.![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
I believe we should keep things working and appealing for our current player base.
Few months before a few months ago, there were plenty too. You cannot pinpoint where it goes wrong anymore, if I may share my humble opinion.
From what I've learned through observation and whatnot, it seems quite random, as to when the server is filled or not.
Sometimes people come back during the holidays, sometimes they don't.
Sometimes people come back due to less than appreciative weather, sometimes they don't.
Sometimes they just decide they want to play.
Change is never completely bad or good, but it is not called for every time the "PS population" takes a dive. Change brings about short-lived interest and exploration, but when that momentary interest fades, things go back to "normal". I.e, we have repeatedly changed to a map rotation, but we have ALWAYS returned to a voting system.
To the suggestions:
As stated above, I am quite confident that it would cause unnecessary and unwanted spam and chaos implementing sounds.
Even our !news gets spammed every now and again. I'd say it is quite enough.
![Razz :P](./images/smilies/icon_razznew.gif)
Also, like Bullet said, the maps/map system is not the problem. The people who play on our server now, are people who have done so before/for a long time. We do not REALLY gain more players, if I have to be honest. As must always be said during these discussions, ET is dying. Our player base is not going to grow. Implementing all those changes would not change that.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
I believe we should keep things working and appealing for our current player base.
![Image](https://i.imgur.com/r0NwfpS.gif)
![Image](https://i.imgur.com/HdobSrN.png)
![what the hell :wth:](./images/smilies/icon_whatthe.gif)
- Dushi Dany
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- Posts: 18
- Joined: Tue Jan 02, 2018 23:29
- Location: Paradise Island
Re: [PS1] Map Suggestions
No idea what the name of this one is, but you have the subway with 4 different stops
and allied team spawns in the subway station.
![Smile :)](./images/smilies/icon_smilenew.gif)
Re: [PS1] Map Suggestions
Danielle wrote:No idea what the name of this one is, but you have the subway with 4 different stopsand allied team spawns in the subway station.
It's called Subway
![LoL :loller:](./images/smilies/icon_lol2.gif)
![Image](https://i.imgur.com/r0NwfpS.gif)
![Image](https://i.imgur.com/HdobSrN.png)
![what the hell :wth:](./images/smilies/icon_whatthe.gif)
- pompidom_23
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- Posts: 1287
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Re: [PS1] Map Suggestions
SpyCow wrote:Danielle wrote:No idea what the name of this one is, but you have the subway with 4 different stopsand allied team spawns in the subway station.
It's called Subway
![Rofl :rofl:](./images/smilies/icon_rofl.gif)
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
- Dushi Dany
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- Posts: 18
- Joined: Tue Jan 02, 2018 23:29
- Location: Paradise Island
Re: [PS1] Map Suggestions
pompidom_23 wrote:SpyCow wrote:Danielle wrote:No idea what the name of this one is, but you have the subway with 4 different stopsand allied team spawns in the subway station.
It's called Subway
Yes indeed en indeed it is a nice map so Subway in !
Haha.. at least i gave enough hints for you all to guess it
![Razz :P](./images/smilies/icon_razznew.gif)
- pompidom_23
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- Posts: 1287
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Re: [PS1] Map Suggestions
Or did you mean Tramfight b2??
Al tough I meant Tramfight b2 hehe.
Tramfight b2 in!
Al tough I meant Tramfight b2 hehe.
Tramfight b2 in!
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
Re: [PS1] Map Suggestions
Off-topic:
![thumbup :good:](./images/smilies/icon_thumbup.gif)
On-topic:
Both Subway and Tramfight can be very frustrating maps. Very. So many memories...
GoldenBullet wrote:Custom skins/sounds: I'm a little torn about this. Sure, if I was the 14-year-old me I'd love some cool custom sounds, but now I'd almost surely leave a server with some obnoxious voicechat readily available for everyone. !psnews already treads this line in my book. I'm fine with skins so long they keep allies/axis visibly distinguishable from each other and not overtly vibrant/crazy.
SpyCow wrote:I believe we should keep things working and appealing for our current player base.
![thumbup :good:](./images/smilies/icon_thumbup.gif)
On-topic:
Both Subway and Tramfight can be very frustrating maps. Very. So many memories...
- GoldenBullet
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- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
Re: [PS1] Map Suggestions
SpyCow wrote:Dubvronik pl0x
That's a funny way to say Fuel Dump.
Re: [PS1] Map Suggestions
Added / removed some maps:
- Enemy Territory Code: Select all
[et_code]Prime Squadron's Map Rotation
1. Adlernest
2. Special Delivery
3. Snatch 3
4. Goldrush GA
5. Oasis
6. Italy FP2
7. Password 2
8. Heart of Gold
9. Braundorf Final
10. Carentan
11. Frostbite
12. Venice
13. Marrakech at Night
14. Bremen
15. School
16. Capuzzo
17. UJE_VIP
18. Caen 2
19. Pirates
20. Supplydepot
Extra Maps
1. TNT Intrusion Subway
2. Baserace
3. Goldendunk
4. Ostrabrama
5. Troop Train Eagles
6. Praetoria
7. Dubrovnik
8. Document Raid
- pompidom_23
-
- Posts: 1287
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Re: [PS1] Map Suggestions
landser wrote:Added / removed some maps:
- Enemy Territory Code: Select all
[et_code]Prime Squadron's Map Rotation
1. Adlernest
2. Special Delivery
3. Snatch 3
4. Goldrush GA
5. Oasis
6. Italy FP2
7. Password 2
8. Heart of Gold
9. Braundorf Final
10. Carentan
11. Frostbite
12. Venice
13. Marrakech at Night
14. Bremen
15. School
16. Capuzzo
17. UJE_VIP
18. Caen 2
19. Pirates
20. Supplydepot
Extra Maps
1. TNT Intrusion Subway
2. Baserace
3. Goldendunk
4. Ostrabrama
5. Troop Train Eagles
6. Praetoria
7. Subway
8. Document Raid
2x Subway?
![Wink ;)](./images/smilies/icon_wink.gif)
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
- Dr Zoidberg
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- Posts: 390
- Joined: Wed Aug 26, 2015 18:05
Re: [PS1] Map Suggestions
While doing some map research for the easter event, I came across a good old map I used to play many years ago on a different server: Fata Morgana. Like Baserace, both teams are attacking/defending at the same time. If we havnt replaced baserace yet, this might be a good choice.
//Dr Zoidberg
Re: [PS1] Map Suggestions
Dr Zoidberg wrote:While doing some map research for the easter event, I came across a good old map I used to play many years ago on a different server: Fata Morgana. Like Baserace, both teams are attacking/defending at the same time. If we havnt replaced baserace yet, this might be a good choice.
It's been on server a lot, Zoid
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Image](https://i.imgur.com/r0NwfpS.gif)
![Image](https://i.imgur.com/HdobSrN.png)
![what the hell :wth:](./images/smilies/icon_whatthe.gif)
- pompidom_23
-
- Posts: 1287
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Re: [PS1] Map Suggestions
Jup add it back! Fun map.
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
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