UPDATE: ET engine source code released!

Wolfenstein: Enemy Territory discussion section
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UPDATE: ET engine source code released!

Postby Spyhawk » Tue Aug 25, 2009 6:52

Update 13/08/10
As John Carmack just announced during QuakeCon 2010, RTCW and Enemy Territory are now fully open-source!

http://lists.ioquake.org/pipermail/ioqu ... 04248.html

WET engine source code is located here : ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip

Enjoy a brighter future! :P
------------


According to this source, the engine source code of W:ET will be released soon.

Carmack stated that the source code for Wolfenstein: Enemy Territory is almost ready to be released and just needs approval from ZeniMax. The release of the Doom III (aka idTech 4) source code will most likely happen sometime after the release of Rage, again pending ZeniMax approval.


Beside the game logic source code already available, the graphical engine of W:ET will be opened. The engine of ET is a modified version of the engine used in RTCW, which is in turn a heavily modified version of the original idTech 3 engine (open sourced in 2005).

What does that mean fo ET?
- W:ET could be ported to an existing modified idTech3, such as ioquake or Xreal engine, or existing modifications ported to ET engine, allowing several graphical improvements and optimisations.
- however, the Punkbuster part is likely to stay closed source, and thus, not available in future engine modification. PB might be unusable in any enhanced version of ET engine. :P
Last edited by Spyhawk on Fri Aug 13, 2010 11:35, edited 5 times in total.

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Postby lis » Tue Aug 25, 2009 9:12

8)

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Postby -Neji- » Tue Aug 25, 2009 10:11

Great information lets wait for it ^^
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Postby GoldenBullet » Tue Aug 25, 2009 14:58

Yea who needs wolfenstein when you can have it for free soon :D

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Postby Spyhawk » Fri Aug 13, 2010 9:20

Great news!

WET engine is now open source. We'll soon have better gfx :)
WET isn't going to die before, ... hmm, a very long time!

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Postby Sebbel » Fri Aug 13, 2010 10:36

dont have any clue about the tech background but i like ur positive sounding message :D :D

so from my side :good:

:D
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Postby lis » Fri Aug 13, 2010 10:56

Sebbel wrote:dont have any clue about the tech background but i like ur positive sounding message :D :D

so from my side :good:

:D


whee :D

hi seb

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Postby Death » Fri Aug 13, 2010 11:50

Sebbel wrote:dont have any clue about the tech background but i like ur positive sounding message :D :D

so from my side :good:

:D


+1
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Postby Smadje » Fri Aug 13, 2010 11:53

What an great reply death, really usefull..

Don’t Spam or reply Offtopic

Useless Topics/Replies that don’t contribute to the forum or a topic will be edited, moved or deleted. It is also appreciated to stay Ontopic and not spam a topic with offtopic replies.


Edit: @sebbel Yep that's right :P I'm just a bit frustrated :<
@ death I know :P But if everyone would do such an reply it would become kinda a useless topic :P It was not really a point to agree with I think, but as you can read above frustration is taking control off me :P
Last edited by Smadje on Fri Aug 13, 2010 16:49, edited 1 time in total.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby empy » Fri Aug 13, 2010 12:17

Awesome!! :D

Now finally et can be ported to IPv6 :)

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Postby Sebbel » Fri Aug 13, 2010 12:17

Smadje wrote:What an great reply death, really usefull..

Don’t Spam or reply Offtopic

Useless Topics/Replies that don’t contribute to the forum or a topic will be edited, moved or deleted. It is also appreciated to stay Ontopic and not spam a topic with offtopic replies.


smaddy^^
this is unfair^^ that here wasnt even better :D
lis wrote:whee :D

hi seb


huhu lis !
miss u
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Postby GokuSan » Fri Aug 13, 2010 13:02

Well, sound good that this will keep ET alive, but still, I always play with the lowest graphics possible to have a "stable" FPS; so ye.. :D
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Postby Death » Fri Aug 13, 2010 13:17

hmpf -_-
I ment that i dont have a clue either about technicals of the game and therefore dont know what it would really matter for the game,

But as sebbel says, spyhawk looked really excited, just shared sebbel his opinion :(

But topic is about something else so lets keep it to that :D

PS: your reply is even less usefull ^^, i know not to spam :roll:
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Postby warren-the-ape » Fri Aug 13, 2010 13:33

Spyhawk wrote:WET engine is now open source. We'll soon have better gfx :)


I'm afraid we'll see new exploits a lot sooner than any graphical upgrades.

Let's hope that development on any future ports or conversions will be a bit faster than the Axis Revenge project..
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Postby eLemenT » Fri Aug 13, 2010 15:42

I'm afraid we'll see new exploits a lot sooner than any graphical upgrades.


Absolutely true.
ET seems to have really much exploits.

Well that part that ET is Open Source is not bad..
I am afraid to see ET 'too much changed'.

Let's hope it will bring us more positives.. than negatives.

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Postby Spyhawk » Fri Aug 13, 2010 23:16

Right, with the complete source code you can found more exploit... and you can also fix the code :P

Anyway, any future WET engine won't include PB. Humans eyes will still stay necessary.

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Postby Diclonius » Fri Aug 13, 2010 23:22

Maybe now that iD software gave the ET source free they might also allow bani to release etpro's source... hm...

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Postby Player » Sat Aug 14, 2010 5:58

open source = exploits can be fixed easily

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Postby Diclonius » Sat Aug 14, 2010 11:43

Player wrote:open source = exploits can be fixed easily


Alas other exploits can be found more easily.

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Postby Spyhawk » Sat Aug 14, 2010 15:03

Exactly. Open Source means: exploit found = exploit fixed very soon after it is discovered. :P

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Postby Spyhawk » Sun Aug 15, 2010 10:44

warren-the-ape wrote:
Spyhawk wrote:WET engine is now open source. We'll soon have better gfx :)


I'm afraid we'll see new exploits a lot sooner than any graphical upgrades.

Let's hope that development on any future ports or conversions will be a bit faster than the Axis Revenge project..


And here we are:

http://xreal-project.net/?p=362 wrote:Great news from the QuakeCon 2010. id Softare released the Wolfenstein: Enemy Territory source code under GPL terms.

I’m going to create a new branch called ET-XreaL soon. It will contain the vanilla ET engine with the renderer replaced by the XreaL one.

I already diffed the vanilla Q3A renderer code with the ET one and there aren’t many changes. Most changed lines contain the new skeletal animation code and there is some new foliage and decal rendering code. It is not particular difficult to merge those changes into the XreaL renderer.

I also need to fix a few things. The XreaL renderer is compatible to most Q3A shader keywords but a few are broken because compatibility to old assets had no priority in the original XreaL game project.

And that’s the next point. As some people expected … the original XreaL game project is dead and I won’t waste my resources on dealing with artists again.

The ET-XreaL branch will be an engine project which is interesting for ET mod people.

I haven’t worked on the renderer for almost a year. However I would like to demonstrate a feature that I developed last year.

Parallel Split Shadow Maps (PSSM) for sun shadows.


Demo of the X-real engine:
http://www.youtube.com/watch?v=vWkhyIeE ... r_embedded
Imagine. ET could look like that.


Enjoy! :P

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Postby Samuraii » Sun Aug 15, 2010 10:50

mm but there will always be ppl that do cg_drawshadows 0 and /cg_removegrass /cg_removetrees, just to get more kills or a better aim :P
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Postby Death » Sun Aug 15, 2010 11:42

Spyhawk wrote:
Demo of the X-real engine:
http://www.youtube.com/watch?v=vWkhyIeE ... r_embedded
Imagine. ET could look like that.


Enjoy! :P


Wow, i can actually see my fps dropping to below 0 already :D

@samurai, Wouldnt it be able for servers to just disable /cg_removegrass 0? etc.
That way my fps would still be 0 but it would be fair aiming against other players :D
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Postby Kurrodo » Sun Aug 15, 2010 13:18

So, in a way this is going to "kill" ET as we know it, to give it better graphics?

I'll just wait and see..
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Postby warren-the-ape » Sun Aug 15, 2010 13:36

@ Spy
Announcing it is one thing, actually producing something another :P

http://xreal-project.net/?p=362 wrote:It will contain the vanilla ET engine

Wb age old vanilla bugs & exploits Image

And that’s the next point. As some people expected … the original XreaL game project is dead and I won’t waste my resources on dealing with artists again.


Sounds hopeful.. :P

And let's not forget that the hundreds of maps out there won't convert themselves to super HD 3D graphics automatically either ;)

The ioquake treatment for ET sounds more interesting imo.
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