1.2.9 - Hopefull Solution for false Spawning. (Cvar)

Wolfenstein: Enemy Territory discussion section
Spam Pro
User avatar
Posts: 239
Joined: Fri Oct 03, 2008 0:00
Location: Germany - Bavaria

1.2.9 - Hopefull Solution for false Spawning. (Cvar)

Postby eLemenT » Sun Sep 19, 2010 12:41

As you know theres a "Bug" on the NQ 1.2.9 Beta versions which makes you Spawn in Walls for example. (Minas Tirith)

For that there is a Serverside Cvar.

// Controls player spawning behavior.
// Players spawn at closest- or random-spawn location (Values 0-default ET or 1 respectively).
set nq_playerspawning 0


From default you should have..


nq_playerspawning 1

Change it with rcon to

nq_playerspawning 0


And add it in your Server.cfg

This one should fix Spawnbugs in this version.

Website Manager
User avatar
Posts: 6378
Joined: Tue May 09, 2006 0:00
Location: Netherlands

Postby warren-the-ape » Sun Sep 19, 2010 13:23

It's actually a feature and not a bug. Problem is that it has been set to 1 by default while 0 is more useful for most servers.

It will be switched back to 0 in future (beta) releases.

So thnx for sharing but this has been 'fixed' on our servers already :)

/Locked
"When the pin is pulled, Mr. Grenade is not our friend." Image

Return to Enemy Territory Talk

Who is online

Users browsing this forum: No registered users and 31 guests