PS2 - Errors / Bugs / Suggestions

Old server topics and posts from 2011, Read only
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PS2 - Errors / Bugs / Suggestions

Postby icefrost » Tue Aug 04, 2009 19:27

Hey Guys & Girls,

as some may noticed, Crossyard was away for some time, so i took the next step to support PS #2 again as much as i can. Together with Sleyvas we gonna own PS #2 from now on and we'll try to make it more populair again. Suggestions are allways welcome.

Please post your map suggestions right here, as u prolly allready did in the past: >>Click Me<<

From now on, we gonna run only a 6 Map Standard campaign, to get again life into PS #2 and i'm pretty sure that's the way to go. i won't change this campaign for some time now, maybe for 2-3 weeks, maybe for 1 or 2 months, only time will tell. but still feel free to add ur loved maps in the topic mentioned above.

All kind of other suggestions, propositions and ideas can be posted in this topic. We decided to disable the Punkbuster for now, cuz a lot of people got a way too much trouble with it, and we are the best human punkbusters anyway.

so take care, and bring ur ass to PS #2!

icy&ice
Last edited by icefrost on Sun Dec 27, 2009 16:19, edited 3 times in total.
"Some people believe football is a matter of life and death.
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Postby jord » Tue Aug 04, 2009 19:58

:party: :party: :party: :party: :party:

That's the big evenement i waited to continue playing on ps2!!! Mega thanks ice!!
( I was tired to waste my little free time there without result n help :/ )

<3 You!!
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Postby Plastic_Jesus » Tue Aug 04, 2009 20:30

Is my home server going to revieve itself. I bring my ass there later...on thursday.

Lets make it full house ;)
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby paco » Tue Aug 04, 2009 20:37

Wow!

I'm very happy about PS2 news.I think that with your contribute many players will come back.
Nice idea to start with classic map session :good: and to stop the pb.

I have a suggestion for facilitate an imput from new players:
- to give for all class (soldier, medic, engenieer, field_op, cv_ops) like entry_level, the 4th... like PS3 system. :D
I hope you like idea.

8) Paco 8)
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Postby Ajit » Tue Aug 04, 2009 20:38

whee icy :>

dont crash that server plz xD

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Postby Betinho » Tue Aug 04, 2009 21:15

Good luck Icy :) , like you know bowys will go to vacations soon, so i have to stay in ps1, but sometimes i will try to go to ps2 :)

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Postby Scary » Tue Aug 04, 2009 21:35

Nice!
NQ mod atm? Maybe try etpub or jaymod? Their also nice.
If i see sum ppl online there i sure will join.

OT: seems that PS3 is also getting more pplz.

Greetz,
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Postby icefrost » Tue Aug 04, 2009 21:47

paco wrote:I have a suggestion for facilitate an imput from new players:
- to give for all class (soldier, medic, engenieer, field_op, cv_ops) like entry_level, the 4th... like PS3 system. Very Happy
I hope you like idea.


Hey Paco,

nice idea at all, but i also like the idea ppl got to earnt every level, also nice to have a bit differend kind of servers at all, so i will keep the classsystem like it is for now :wink:

Scary wrote:NQ mod atm? Maybe try etpub or jaymod? Their also nice.


Hey Scary,

nah NQ 1.2.3 will stay for now, since it's the most populair mod these days we gonna stay on this. maybe some time we can think about changing the mod, but atm this is not the case.

@ all, thanks for the nice words, we'll try to do the best to bring life into it! but that's also a lot up to u guys, so connect and enjoy 8)
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby Smadje » Tue Aug 04, 2009 21:55

I have some suggestion that i found on other server:

In general:
When you push someone he gets more away than standard setting
Knife is doing more damage

so that is balanced ;) its easier to kill but also easy to push them away

Class settings:
Soldier has venom, but no panzerfaust + no adre
Engineer has all weapons (shotgunbug?) + speed and healtimproving adre
medic has akimbos but no adre
fieldops has no adre
covops has speed + health adre

Those are cool settings for a fast and balanced gameplay

i dont know how to put them in server config, but it would be cool to test or it fits.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby fUnner » Tue Aug 04, 2009 22:20

Smadje wrote:I have some suggestion that i found on other server:

In general:
When you push someone he gets more away than standard setting
Knife is doing more damage

so that is balanced ;) its easier to kill but also easy to push them away

Class settings:
Soldier has venom, but no panzerfaust + no adre
Engineer has all weapons (shotgunbug?) + speed and healtimproving adre
medic has akimbos but no adre
fieldops has no adre
covops has speed + health adre

Those are cool settings for a fast and balanced gameplay


i dont know how to put them in server config, but it would be cool to test or it fits.

cvops with health+speed adre and more knife dmg(NQ knife dmg is to high anyway)....
i looked 4times on it and dont see any balance.

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Postby Ajit » Tue Aug 04, 2009 22:23

plz no HW at ps2
imo those are good settings already
expect medics should have 1 colt/luger

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Postby deep » Tue Aug 04, 2009 22:38

medic 1 luger/colt
disable adre completely :P
no venom
no shotgun

when new pb update comes, then i think it should be added again, coz some ppl may use unnoticeable "hax" cvars.

:P

oh and gratz to new serverPwner 8)

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Postby paco » Wed Aug 05, 2009 1:40

...i hope to continue to haven't panzer and bazooka.... :good:

So, i'm sure Icy and Sley nice team owners :beer:

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Postby Smadje » Wed Aug 05, 2009 1:53

fUnner wrote:
Smadje wrote:I have some suggestion that i found on other server:

In general:
When you push someone he gets more away than standard setting
Knife is doing more damage

so that is balanced ;) its easier to kill but also easy to push them away

Class settings:
Soldier has venom, but no panzerfaust + no adre
Engineer has all weapons (shotgunbug?) + speed and healtimproving adre
medic has akimbos but no adre
fieldops has no adre
covops has speed + health adre

Those are cool settings for a fast and balanced gameplay


i dont know how to put them in server config, but it would be cool to test or it fits.

cvops with health+speed adre and more knife dmg(NQ knife dmg is to high anyway)....
i looked 4times on it and dont see any balance.


Cov op has weak weapons, and btw also other classes have more knife dmg.. and when you can push harder someone cant touch you with knife, so you have to be stealthy.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby deep » Wed Aug 05, 2009 2:17

sten - best acc from all
fg42 - better dmg than other smgs (with scope)

imo let the classes be like they r atm.

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Postby Ajit » Wed Aug 05, 2009 2:23

imo no need to change any settings
plz dont ruin ps2.
its good as it is. :?

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Postby Smadje » Wed Aug 05, 2009 3:04

Ok, but in this way ps2 isnt that special, when its not special its less attractive.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby deep » Wed Aug 05, 2009 3:47

Smadje wrote:Ok, but in this way ps2 isnt that special, when its not special its less attractive.
ps2 is special in the way that it produces the best players from ps. its legendary :D, almost like fomoksland, but not that nice :) fomoks r still kings

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Postby icefrost » Wed Aug 05, 2009 4:05

@ smadje: for now i gonna try to change as less as possible. at all i allready like the settings souly & ichi setted up that time ago and i don't rly want to f**k that up. of c we could give it a try, but not now. anways thanks for this proposition, the pushing more far away / knife with more damage could have a try. venom's i won't enable, i will keep the mess as low as possible. medic will have akimbos + adre for now. disabling adre was also in my mind but there are a lot of ppl which like to play with adre so i guess this would be decided in a vote, if more people as u and me are interested in setting it off for medics or general. it's sure possible to change all the things u mentioned out at the server, will see what we gonna do the next days / weeks / months, step by step changing is the best imo, to get as much people as possible around.

about attractive, ye well... guess time will tell, it's allready good to have some regular members and admins around, to care and ppl will connect allready cuz of that. changes gonna follow step by step.

@ garfield: jupp that's also in my mind, mostly no HW at PS #2, it's setted allready like that, 1 mg + 1 mortar per team and nothing else for now. gonna see it works like that with more people around.

@ paco: see garfield's answer :) and thx :)

@ diamond: ye, guess it's the best to keep the most stuff simple like it is atm, gonna try to stick on this.

@ all: if someone rly feels annoyed by a setting or there is something that got just to be changed in ur mind, just tell me and i'll think about it and open another topic about it where it can be discussed and voted.

but at all for now it seems most people allready like the settings as they are.

found a nice quote in the discussion about the less activity on PS #2 by spectre:

That's what I'm talking about. Some kind of group of regulars who could bring life back to the server. More regulars on server --> new people search for filled servers --> more new players --> more regulars --> wheel closes.


true!

thanks
icy
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Postby fantomas » Wed Aug 05, 2009 8:09

It's great my friend's, a new server where I could kick your a**...!
Thx smadje Icy ... :)

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Postby GoldenBullet » Wed Aug 05, 2009 8:37

The-1-stick-adre was legendary idea in the past and I still feel its awesome :) You can quickly leave spawn with it and you are quickly there where you should be.

Cov op has weak weapons, and btw also other classes have more knife dmg.. and when you can push harder someone cant touch you with knife, so you have to be stealthy.


1. Agreed with funner. If you hit head with FG/sten/MP34, you will quickly take care any medic. Also you didnt even mentione sniper rifles! THE BEST WEAPONS IN ET!!!

2. Pushing is lame.

About HW: If there must be HW, let it be MG and mortar (like it is now?). Venom, Flamer and Panzer are just big TB/TK weapons and also ruin the fun. Becides PS#2 gives a lot variety to other servers with its minimal ammount of HW!

Hmmm... maybe disable all-weapons pickable :D

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Postby paco » Wed Aug 05, 2009 10:59

Yeah!

I think that me Garf and GoldenBullet have same way.
So, don't create TB/TK conditions.
I fell in love with PS #2 from 2 years because here It's appreciated face to face fight. ( and in last time Garf kill always me :( :lol: )

go go ..... PS#2 GO! :banana:

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Postby Sendo-san » Wed Aug 05, 2009 11:10

Please keep panzer/flamer and venom out, they are annoying :roll:

The settings right now are very great i think.

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Postby FlowerPower » Wed Aug 05, 2009 12:10

GoldenBullet wrote:The-1-stick-adre was legendary idea in the past and I still feel its awesome :) You can quickly leave spawn with it and you are quickly there where you should be.

:good:

GoldenBullet wrote:maybe disable all-weapons pickable :D

:bad:
No, otherwise nobody will play as covert, because they can be easily spotted while holding their original weapons.

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Postby GoldenBullet » Wed Aug 05, 2009 12:59

No, otherwise nobody will play as covert, because they can be easily spotted while holding their original weapons.


Speak of yourself. I would play as covop anyway. But everyone has their opinion...

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