PS1 will be upgraded to NQ 1.2.9

Old server topics and posts from 2011, Read only
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Postby Dre_of_chaos » Thu Aug 11, 2011 11:09

medpacks and adrenaline use a different energy bar as medic
riflenades/dynamite and adrenaline use a different energy bar as engi

so smoke/satchel and adre for cov op and panzer with adre for soldier and airstrike with adre for field ops probably

please change this back to how it was

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Postby Plastic_Jesus » Thu Aug 11, 2011 13:08

Well I think there is no way to get only one bar as far as I know.

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Postby tomsen » Thu Aug 11, 2011 13:35

I only can totally agree with Dre and i would like to bring home the message that this is a total fail. It has nothing to do with the game to take every 5 seconds the adrenaline syringe. You can't hear anything because everyone is always in the air jumping over half of the map in 0,5 seconds. It simple annoyed me ealier on PS#5 + 3 and now, the same .... on PS#1 :( .

BOWDOWN wrote:Ok guys, here we are. The switch is done. Test the mod and report bugs or wired things you notice :wink: . Settings are same than on 1.2.3 so uneventfully you wont notice big changes and the mod most run smoothly. Have fun :) .


The Garant hasn't got any spread, means, you can easily shoot like a sniper weapon without using the scope on very very large distances. Maybe it's not clever to say it public, but in my eyes it's a total improvement for the worse.

Everything involves around using adre. :?
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Postby Ajit » Thu Aug 11, 2011 13:54

tomsen wrote:I only can totally agree with Dre and i would like to bring home the message that this is a total fail. It has nothing to do with the game to take every 5 seconds the adrenaline syringe. You can't hear anything because everyone is always in the air jumping over half of the map in 0,5 seconds. It simple annoyed me ealier on PS#5 + 3 and now, the same .... on PS#1 :( .

BOWDOWN wrote:Ok guys, here we are. The switch is done. Test the mod and report bugs or wired things you notice :wink: . Settings are same than on 1.2.3 so uneventfully you wont notice big changes and the mod most run smoothly. Have fun :) .


The Garant hasn't got any spread, means, you can easily shoot like a sniper weapon without using the scope on very very large distances. Maybe it's not clever to say it public, but in my eyes it's a total improvement for the worse.

Everything involves around using adre. :?


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Last edited by Ajit on Thu Aug 11, 2011 13:56, edited 1 time in total.

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Postby DMG_Kowi » Thu Aug 11, 2011 13:56

Ye, there always been huge difference between rifle on ps3/5 and rifle on ps1

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Postby Dre_of_chaos » Thu Aug 11, 2011 15:10

absolutely no spread on rifle
snipers can reload when zoomed in
the seperate energy bar for adrenaline

yeah.. this sucks

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Postby BOWDOWN » Thu Aug 11, 2011 15:14

@ Tomsen : i was talking about settings and indeed with Seby we did all possible to keep same settings than on PS1. Now, each upgraded version add some improvements , some good and some bad imo , i can try to change some of them but part of those adds are impossible to change, this double energy bar is one of them. At least i did n t found any way to have same bar than on 1.2.3 and i m not sure it will be possible. I was also one of those pro 1.2.3 and tried to keep this mod on PS1 as long as i could, but we had to switch on more recent mod for the reasons you know. Now that the swicth is done, all we can do is to accept some changes (which are mod's default and can't be changed) , even those crapy ones.

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Postby FlowerPower » Thu Aug 11, 2011 15:43

I suggest to limit the sticks of adrenaline to 1

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Postby warren-the-ape » Thu Aug 11, 2011 16:03

BOWDOWN wrote:and i m not sure it will be possible.


Nope, it was a structural change in the mod.
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Postby Daghel » Thu Aug 11, 2011 16:25

FlowerPower wrote:I suggest to limit the sticks of adrenaline to 1

lol

adre <3
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Postby St-Shadow » Thu Aug 11, 2011 16:29

I agree, rifle shot shall be spreaded, this is far beyond crap, this weapon is now way too powerfull, what to do, lets wait for more fixed version
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Postby BOWDOWN » Thu Aug 11, 2011 17:18

The Garand's default spread value is still 250, same than on 1.2.3 if i m not wrong. The value can be modified by weapon scripting so i can at least give a try with a higher value even if i m not realy a fan of this weapon scripts byte manipulations.

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Postby Toup » Thu Aug 11, 2011 18:56

Daghel wrote:
FlowerPower wrote:I suggest to limit the sticks of adrenaline to 1

lol

adre <3


Not to mention that without adre medics would surely heal more.

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Postby hdoubls » Thu Aug 11, 2011 20:38

Hi my friends..
Lot of players are whining today for the new NQ version, I suggest to call a vote in this topic for choosing the new or old (1.2.3) NoQuarter...
Regards.
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Postby DMG_Kowi » Thu Aug 11, 2011 20:42

Ehh, it's too late for such vote. There already was topic with poll 1.2.3 or 1.2.9. 1.2.3 was winning option but 1.2.9 has been introduced anyway.

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Postby egglaf » Thu Aug 11, 2011 21:02

Maybe to temper the pain a bit for the 1.2.3 lovers, we are considering a PS#1 old style event on another server. We are looking to it now and see if there is enough interest for it.

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Postby lazy-lion » Thu Aug 11, 2011 21:16

Thats great. :)

Btw. Why just don't get rid of the adre for medics? So you won't have any adre, is that possible? 'cause I find those adrejunks very, very, very, very annoying. -.-
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Postby Vaakku » Thu Aug 11, 2011 21:53

Both regular and sniper rifle seem to be far too accurate on mid ranges, don't really know what's the problem if the spread is supposed to be the same. Especially sniper rifle appears very out of line because it can now dominate all ranges.

A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?
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Postby DMG_Kowi » Thu Aug 11, 2011 22:38

Vaakku wrote:A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?


If you had played ps3/ps5, it would have been normal for you. I got used to play with single pistol, it's fine. If you play some time with single pistol, then if you are given akimbo u can feel somehow powerful. :banana: ohohohoho

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Postby BOWDOWN » Thu Aug 11, 2011 23:01

Vaakku wrote:A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?


Not for everyone but only medics, as befor on 1.2.3 and i don't know how it don't wroks for you.

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Postby vulcan » Thu Aug 11, 2011 23:34

For me, single pistol is also default in all classes.
Today I've played several times with engineer and every map I got single pistol as default.

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Postby egglaf » Thu Aug 11, 2011 23:45

vulcan wrote:For me, single pistol is also default in all classes.
Today I've played several times with engineer and every map I got single pistol as default.

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it is something in your cfg, someone told me today what it was but I can find it back and I don't know anymore who said it to me, it was something like set cg_limbo_secondary "2" or set cl_limbo_secondary "2"

EDIT: Found it, check this link: http://shitstorm.org/noquarter/wiki/ind ... _secondary

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Postby Keeks » Thu Aug 11, 2011 23:54

DMG_Kowi wrote:
Vaakku wrote:A minor issue I ran into: single pistol is the default for everyone instead of akimbo. Any way to change that or is it intentional?


If you had played ps3/ps5, it would have been normal for you. I got used to play with single pistol, it's fine. If you play some time with single pistol, then if you are given akimbo u can feel somehow powerful. :banana: ohohohoho


I wouldnt say powerful, I'd say slow and unaccurate. The only advantage of akimbos is double ammo :)

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Postby DMG_Kowi » Fri Aug 12, 2011 0:35

> faster than single pistol
> as accurate as your aim; on short distance it's no problem

in close 1vs1 stronger than single, though unaccurate on longer range

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Postby FALBIK » Fri Aug 12, 2011 0:51

hdoubls wrote:Hi my friends..
Lot of players are whining today for the new NQ version, I suggest to call a vote in this topic for choosing the new or old (1.2.3) NoQuarter...
Regards.


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