suprise surprise - MOD change

Old server topics and posts from 2011, Read only
Veteran
User avatar
Posts: 2241
Joined: Fri Jan 11, 2008 1:00

Postby Ajit » Mon May 02, 2011 16:47

hitboxes are not normal at all

if axis is attacking then they got bigger spawntime then allies :roll:

bit wierd that in smaller map there is doublejump (adler) and in bigger map there isnt (fueldump)

Server Owner
User avatar
Posts: 3279
Joined: Tue Sep 05, 2006 0:00
Location: Avatar sponsored by Fantomas

Postby Sebbel » Mon May 02, 2011 19:35

Ajit wrote:hitboxes are not normal at all

if axis is attacking then they got bigger spawntime then allies :roll:

bit wierd that in smaller map there is doublejump (adler) and in bigger map there isnt (fueldump)


yep-
@element.. check the documentation .. it is also quoted here earliere in topic

out of documentation :
g_realHead [boolean]

Head hitbox will follow the player animation, just like ETPro. This is HIGHLY recommended.

0 : Disable
1 : Enable

Default: 1

g_realBody [boolean]

Reworked in 1.4, old code had bugs.
Enable or disable N!tmod realistic body hitbox. If enabled, the body hitbox will be smaller, normal body hitbox is really big compared to the player, that can result in getting a bodyshot on a player that you are not aiming at.
These hitboxes have been integrated to give server admins the possibility to use a fun mod with “competitionâ€￾ hitboxes. If you use these hitboxes, you should notify it to your server players, it's gonna be slightly harder to hit players and they might complain about that.


0 : Disable
1 : Enable

Default: 0


if u read it .. only HEAD is original etpro.. body is bigger... but not "how big exactly"

@garfy: for sure u talk about railgun.. im confused, too but even in original its that axis got longer spawntime.. dunno if that is "bug" or planned to do so. we can talk about even spawntimes in railgun or switch it.. but in scripts folder of pak 0 the railgun.arena shows 30 axis, 20 allies.. same in custom map railgun.eu i found in my etmain to compare.

the reason where doublejump is disabled or not is not based on the mapsize.
its more to prevent "doublejump for objective"
i know in adler and frostbite its easier for "runners" to do object very fast... but its more about preventing jumping over barriers before they are destroyed (best examples fueldump or delivery) or to prevent getting object on too short ways that would not be possible without dj (for example radar)...
ok there are some side-effects like roofjumping on adler or jumping over truck to floor on frostbite.. that would justify to switch it off... but that are not the major probs compared to walljump on supply, fueldump etc....
sometimes you lose - sometimes the others win

Spam King
User avatar
Posts: 582
Joined: Sun Aug 31, 2008 0:00

Postby Scary » Tue May 03, 2011 13:56

Sebbel wrote:ok there are some side-effects like roofjumping on adler or jumping over truck to floor on frostbite.. that would justify to switch it off... but that are not the major probs compared to walljump on supply, fueldump etc....


Jump from truck to floor on frostbite in also possible (and not that hard) without doublejump and on etpro. :roll:
I didnt read rest, i hope i got atleast near the current topic.

Veteran
User avatar
Posts: 1066
Joined: Fri Apr 28, 2006 0:00
Location: The Netherlands

Postby Viduus » Tue May 03, 2011 15:28

( Of topic;
In N!tmod everytime when I walk over a gun, I automatically select binoculars. It is very hard to shoot with a binocular! Anyone else got same problem? Or someone knows a solution? Thnxs.)

Official Member
User avatar
Posts: 1174
Joined: Sun Jul 19, 2009 0:00
Location: Warsaw

Postby DMG_Kowi » Tue May 03, 2011 15:53

Viduus wrote: It is very hard to shoot with a binocular!
field ops can do that!

Official Member
User avatar
Posts: 2904
Joined: Tue Feb 09, 2010 1:00
Location: Classified.

Postby SpyCow » Tue May 03, 2011 15:57

What is a binocular? 8O
Image
Image :wth:

Official Member
User avatar
Posts: 1174
Joined: Sun Jul 19, 2009 0:00
Location: Warsaw

Postby DMG_Kowi » Tue May 03, 2011 16:18

A tool that zooms your view. Field ops uses it to mark artillery.
Image

Server Owner
User avatar
Posts: 3279
Joined: Tue Sep 05, 2006 0:00
Location: Avatar sponsored by Fantomas

Postby Sebbel » Tue May 03, 2011 16:18

Image
sometimes you lose - sometimes the others win

Official Member
User avatar
Posts: 2904
Joined: Tue Feb 09, 2010 1:00
Location: Classified.

Postby SpyCow » Tue May 03, 2011 16:19

Oh... :oops:

Thx :D
Image
Image :wth:

Spam Pro
User avatar
Posts: 232
Joined: Tue Sep 11, 2007 0:00
Location: belgium/PS#5

Postby dirtyharry » Tue May 03, 2011 16:42

sorry off topic

really spy you din't know????????????

Official Member
User avatar
Posts: 2904
Joined: Tue Feb 09, 2010 1:00
Location: Classified.

Postby SpyCow » Tue May 03, 2011 16:51

Nope :rofl:

But i knew it existed :D
Image
Image :wth:

Spam Pro
User avatar
Posts: 239
Joined: Fri Oct 03, 2008 0:00
Location: Germany - Bavaria

Postby eLemenT » Tue May 03, 2011 21:22

No, the body hitboxes are also ETPro, i extra asked Nitrox for that, as i didn't believe aswell.

He said that the g_realbody "1" setting, are smaller ETPro hitboxes.

If you play with g_realbody 1 you believe it pretty fast that they are ETPro ones.
Or just face a very good player, you will notice that you won't hit him pretty well if you don't follow the movements.


In ETPro every1 has a higher skill in avarage so it feels that the hitboxes are different.
Though crap.


Also: ETPro hitboxes aren't "small".. they are rather BIG, bigger than NQ 1.2.9 hitboxes.
Just try: shoot between head and shoulder.. where is still air.. voila.. hit..

+ there is also that prone behaivour.. if you snipe a proned player frontal to the head it's no hs..
They will change it in future releases.

Spam Kid
User avatar
Posts: 27
Joined: Tue Oct 05, 2010 0:00

Postby Jogy » Thu May 05, 2011 18:59

Enable inactivity setting, pls.

Spam Pro
User avatar
Posts: 289
Joined: Sat May 16, 2009 0:00

Postby Fefe » Fri May 06, 2011 23:50

DMG_Kowi wrote:It is little bit irritating that in every mod we have another hitboxes. But to be honest, for me accuracy isn't that bad in N!tmod. I hit enemies pretty good, though high accuracy always was my domain. And HS scoring is good for me too, I don't really see big difference from nq 1.2.9.
But what is surprising to me is that aiming head with sten/mp34 seems kinda difficult. Normally with sten you make 2, 3 times more hs than frags, here it's 1:1 proportion, however I haven't practiced sten for some time and maybe that's way.

Rifle nades weak??
:crazy:
Every close explosion blasts you into pieces, unlike nq. Generally exploding weapons have huge area of damage in comparison to nq.

Sten is way more accurate then mp/tomy for me atleast ;P (i score alot more hs with sten so sten is fine :D )

Official Member
User avatar
Posts: 1174
Joined: Sun Jul 19, 2009 0:00
Location: Warsaw

Postby DMG_Kowi » Sat May 07, 2011 1:16

It is more accurate than mp40/tommy, but less accurate (hs count) than sten/mp34 in nq 1.2.9.

Official Member
User avatar
Posts: 2904
Joined: Tue Feb 09, 2010 1:00
Location: Classified.

Postby SpyCow » Sat May 07, 2011 8:56

Sebbel, can you set the Panza as it was on NQ?

You've told me the speed is the same but the recharge...
It's the part there is annoying... Could you set the recharge faster?
Like it was before, N!tmod? :D
Image
Image :wth:

Spam Pro
User avatar
Posts: 232
Joined: Tue Sep 11, 2007 0:00
Location: belgium/PS#5

Postby dirtyharry » Sat May 07, 2011 10:10

sebbel please put off damage of own mines off...........if we plant with 3 engies mines (like map marahech) than you dont know what mines or from yourself

Server Owner
User avatar
Posts: 3279
Joined: Tue Sep 05, 2006 0:00
Location: Avatar sponsored by Fantomas

Postby Sebbel » Sat May 07, 2011 10:21

new commands for players with level 5 and higher

!botsoff and !botson

what the commands do stays secret....
sometimes you lose - sometimes the others win

Official Member
User avatar
Posts: 1174
Joined: Sun Jul 19, 2009 0:00
Location: Warsaw

Postby DMG_Kowi » Sat May 07, 2011 11:38

!botsoff - kicks dmg|przem.

Server High Admin
User avatar
Posts: 2605
Joined: Mon Sep 24, 2007 0:00
Location: Italy

Postby FlowerPower » Sat May 07, 2011 12:58

Don't make things like it were before ( I mean changing panza for example).
Server was empty and one of the reasons was some settings.
Keep N!tmod settings as they are now pls

Server Owner
User avatar
Posts: 3279
Joined: Tue Sep 05, 2006 0:00
Location: Avatar sponsored by Fantomas

Postby Sebbel » Sat May 07, 2011 14:34

dirtyharry wrote:sebbel please put off damage of own mines off...........if we plant with 3 engies mines (like map marahech) than you dont know what mines or from yourself


looking at mine shows u the name of the planter.
enable the crosshair namedrawing in menu->nitmod -> hud if it doesnt work for u

and.. watch ur u walk :D

i think i read its possible to switch off own minestep on upper version.. but dunno exactly and i think its not so bad if u are able to watch names of mine-planter

for me the panzer is doing well at it is atm.
sometimes you lose - sometimes the others win

Server High Admin
User avatar
Posts: 2975
Joined: Thu Oct 04, 2007 0:00
Location: Warsaw/Jomsborg

Postby Daghel » Sat May 07, 2011 14:57

I prefer previous panza settings (faster recharge, slower missle speed) than current one. Earlier you had to predict where enemy will be after 1-2 sec, now is much easier :/
whinewhinewheine.
Image
Chaos is the only true answer.

Spam King
User avatar
Posts: 582
Joined: Sun Aug 31, 2008 0:00

Postby Scary » Sat May 07, 2011 17:25

Daghel wrote:I prefer previous panza settings (faster recharge, slower missle speed) than current one. Earlier you had to predict where enemy will be after 1-2 sec, now is much easier :/
whinewhinewheine.



Make panza carrier slow, give pf very long recharge time and fast missile.

Official Member
User avatar
Posts: 2904
Joined: Tue Feb 09, 2010 1:00
Location: Classified.

Postby SpyCow » Sat May 07, 2011 17:30

NEIN! :evil:

That's horrible :roll:
Image
Image :wth:

Spam Pro
User avatar
Posts: 232
Joined: Tue Sep 11, 2007 0:00
Location: belgium/PS#5

Postby dirtyharry » Sat May 07, 2011 18:14

Sebbel wrote:
dirtyharry wrote:sebbel please put off damage of own mines off...........if we plant with 3 engies mines (like map marahech) than you dont know what mines or from yourself


looking at mine shows u the name of the planter.
enable the crosshair namedrawing in menu->nitmod -> hud if it doesnt work for u

and.. watch ur u walk :D

i think i read its possible to switch off own minestep on upper version.. but dunno exactly and i think its not so bad if u are able to watch names of mine-planter

for me the panzer is doing well at it is atm.


sebbel but if you all the time to watch mines how you can to play game than??????
Image"COME AND MAKE MY DAY NAAAABS"

PreviousNext

Return to PS Forum Archives - 2011

Who is online

Users browsing this forum: No registered users and 9 guests