balanced map rotation

Old server topics and posts from 2010, Read only
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balanced map rotation

Postby Shenkyen » Wed May 05, 2010 21:25

The current map rotation is ok but I wonder if it is possible to alternate attack and defense map.
For example, axis defend on the first then attack on the second then defend on the third etc.

Otherwise I still spam my /!\ Even TEAMS !!! /!\ :p

cya :)

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Postby Betinho » Wed May 05, 2010 22:10

Not bad idea, but maybe a bit difficult for the owner i think. Imagine you have to change 1 map (for example goldrush), you have to search 1 map when the allies have to attack yes or yes? and ps1 have a bit problems with some maps actually (like capuzzo, saberpeak) when always you found (like me for example :P ) players with problems with the ping (lags).
But if the owner can do it possible, is a great idea. 1 map for attack 1 map for defend, it is fair (and less !shuffle :) ).

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Postby Xand3r » Wed May 05, 2010 23:13

i agree with that idea
but about your behaviour at server that spamming Even teams stop it pls
if u say it 1 -3 times its ok but if u say it about 5 > times its too much :s

GREETZ,

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Postby GokuSan » Thu May 06, 2010 6:47

Xand3r wrote:i agree with that idea
but about your behaviour at server that spamming Even teams stop it pls
if u say it 1 -3 times its ok but if u say it about 5 > times its too much :s

GREETZ,

Xand3r

Well, it wouldn't be a problem if the teams would be evened everytime it's needed..

About that thread, yes, it's a good idea, I guess that's possible to set up. :wink:
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Postby Vulture » Thu May 06, 2010 15:53

Not bad idea but for half of people it will be boring play two times same map especially maps wchich they hate.
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Postby Smadje » Thu May 06, 2010 16:01

It is not about playing maps 2 times vulture.

In some maps allies have to attack and in others axis. The idea is to make the rotation that for example first map allies attack and second axis.

would be like
1. Goldrush (allies attack)
2. Parisbastille (axis attack)
3. Venice (allies attack)
4. Other map for axis attack

The main problem is that there much more allies attack map than axis attack, the idea isnt completely possible.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby deep » Thu May 06, 2010 16:07

!swap

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Postby Vulture » Thu May 06, 2010 16:45

Smadje wrote:It is not about playing maps 2 times vulture.

In some maps allies have to attack and in others axis. The idea is to make the rotation that for example first map allies attack and second axis.


Ah sorry my fault :oops:
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Postby GokuSan » Thu May 06, 2010 19:59

Smadje wrote:It is not about playing maps 2 times vulture.

In some maps allies have to attack and in others axis. The idea is to make the rotation that for example first map allies attack and second axis.

would be like
1. Goldrush (allies attack)
2. Parisbastille (axis attack)
3. Venice (allies attack)
4. Other map for axis attack

The main problem is that there much more allies attack map than axis attack, the idea isnt completely possible.


This is just a copy/paste from another forum, so the maps might not fit to PS1..

[et_code]Allied maps:

1. - african fuel dump (beta 5) - file name - AFD_Beta5,
2. - bergen (final) - file name bergen,
3. - dubrovnik final - file name - dubrovnik_final,
4. - El Kef stopwatch (final) - file name - sw_el_kef,
5. - grave robbery (beta 1) - file name - graverob_b1 (atm in campaigns),
6. - transmitter - file name - transmitter (with secret pass, fixed by peyote I think),
7. - navarone (final) - file name - navarone (personal I have sentiment to this map. I was invited there by Belze to |>B<|),
8. - saberpeak (final) - file name - saberpeak_final,
9. - x-posed (final) - file name - xposed,
10. - secret bay (final 1.0) - file name - secret_bay_et,
11. - intelligence center (beta 2) - file name - intel_center_b2,
12. - super goldrush (final) - file name - supergoldrush_final.

Dual maps:

1. - alleys (final) - file name - alleys,
2. - canyon 3 - file name - canyon3 (new map need to test it on b3 pls),
3. - byzntine - file name - byzantine (atm in campaigns),
4. - baserace beta 2 - file name - baserace_b2 (atm in campaigns, is beta 4 availablle?)
5. - sands of time (beta 2) - file name - sot_b2 (atm in campaigns),
6. - ctf pool (v2) - file name - ctf_pool_v2 (atm in campaigns),
7. - stonehenge King of the Hill (Beta 1) - file name - stonehenge_KOTH (knives, nades etc...),
8. - darji2 - file name - darji2.

Axis maps:

1. - berserk tournament edition - file name - berserk_te (is it possible to switch off dj here?) ,
2. - industry stop watch edition - file name - industry_swe (atm in campaigns),
3. - et ice - file name - et_ice,
4. - caen - file name - caen (atm in campaigns),
5. - pantherbase (beta 1.0) - file name - pantherbase_et ( ammo lift bug is fixed?),
6. - mlb egypt (final) - file name - mlb_egypt (peyote do u still have this fixed version?),
7. - mlb hotchkiss - file name - mlb_hotchkiss,
8. - mlb bayraid (final) - file name - mlb_bayraid (I want this map but I think it is still very laggy),
9. - venegance tournament edition (final) - file name - venegance_te_final.[/et_code]
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Postby Smadje » Thu May 06, 2010 21:53

Yep and if I look well I see that I am right :)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby GokuSan » Thu May 06, 2010 22:27

Could add dual maps between, then. :)
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Postby Smadje » Thu May 06, 2010 22:35

Yep we could indeed try it as far as possible!
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby BOWDOWN » Fri May 07, 2010 0:08

I will try to keep it on mind when i change maps but as said above, basically on ET allies are more attackers than defenders even if sometimes o, maps like goldrush i have some doubts :P . The other problem is that looking to the size of PS1 , not every map can match with the rotation, which is also a real headache when i have to search for new maps, plus i don realy knows all ET maps etc ... Anyway , i m ok to give a try but i have limited possibilities and yes it s a nice idea except for the one who have to do it :D .

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Postby Keeks » Fri May 07, 2010 10:25

Interesting idea.

Tbh I'd prefer to have bunch of maps with same attacking side. Dont like defending much, so if it were attack/defend/attack some ppl like me would try to change team every map...

Only exception is Goldrush, hunting allied mortar is challenging and funny for me :)

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Postby Death » Fri May 07, 2010 14:56

I always try to go allied on goldrush :)
can camp above the stairs that lead out of axis spawn ^^
GOOMBA GOOMBA :>>>
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Postby Spaceman » Fri May 07, 2010 21:42

why do you even bother with this topic (although i know it's a good idea) since it seems to be all the time ego-random-rambo medics who will pass u by without checking their compass to see who is wounded...this is pointless since most regulars just go their way shooting and not even saying sry after a tk...But the idea is good though butnot on PS1, people aren't ready for teamplay (yet)..

Have fun fraggging wheeee :party:


signed: sarcastic bastard :mrgreen:

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Postby GokuSan » Fri May 07, 2010 22:25

Spaceman wrote:why do you even bother with this topic (although i know it's a good idea) since it seems to be all the time ego-random-rambo medics who will pass u by without checking their compass to see who is wounded...this is pointless since most regulars just go their way shooting and not even saying sry after a tk...But the idea is good though butnot on PS1, people aren't ready for teamplay (yet)..

Have fun fraggging wheeee :party:


signed: sarcastic bastard :mrgreen:

What the hell are you talking about? :lol:

This is about a campaign which switch from allies attack to axis attack every time ^^
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Postby Spaceman » Fri May 07, 2010 22:48

GokuSan wrote:
Spaceman wrote:why do you even bother with this topic (although i know it's a good idea) since it seems to be all the time ego-random-rambo medics who will pass u by without checking their compass to see who is wounded...this is pointless since most regulars just go their way shooting and not even saying sry after a tk...But the idea is good though butnot on PS1, people aren't ready for teamplay (yet)..

Have fun fraggging wheeee :party:


signed: sarcastic bastard :mrgreen:

What the hell are you talking about? :lol:

This is about a campaign which switch from allies attack to axis attack every time ^^


lol gokouille u fat bastard(lol, nice avatar :p) i'm talking about teamplay how the hell can a team (axis or allies) win if no 1 is doing obj???

see what i mean?

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Postby GokuSan » Fri May 07, 2010 23:03

Spaceman wrote:
GokuSan wrote:
Spaceman wrote:why do you even bother with this topic (although i know it's a good idea) since it seems to be all the time ego-random-rambo medics who will pass u by without checking their compass to see who is wounded...this is pointless since most regulars just go their way shooting and not even saying sry after a tk...But the idea is good though butnot on PS1, people aren't ready for teamplay (yet)..

Have fun fraggging wheeee :party:


signed: sarcastic bastard :mrgreen:

What the hell are you talking about? :lol:

This is about a campaign which switch from allies attack to axis attack every time ^^


lol gokouille u fat bastard(lol, nice avatar :p) i'm talking about teamplay how the hell can a team (axis or allies) win if no 1 is doing obj???

see what i mean?

If HUN t is in the attacking team, there is no problem.. :P
Well, the question is not really on the teamplay, it's more likely that at least both teams can camp at least once / 30 minutes.. See what I mean? ^^'
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