N.Q> 1.2.5?

Old server topics and posts from 2010, Read only
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Postby wuju » Wed Oct 14, 2009 8:27

I try to play on PS2 sometimes and i have such a "problem". When map is loaded and there is warmup i have 3-5 seconds lag, than its everything ok. Is it my local problem or is it more global?

Exepting that small problem everything looks rly fine. There are many new details witch i rly like.

About shotgun .. :) .. i love killin engies with it :D
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Postby xochi » Wed Oct 14, 2009 8:43

sorry to say this but it is going about the new nq and not about shotguns than you can better make outher topic and put it there here it's about why not nq on ps1 just saying it he.

hope to frag you all soon

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Postby MiLady » Wed Oct 14, 2009 11:30

wuju84 wrote:I try to play on PS2 sometimes and i have such a "problem". When map is loaded and there is warmup i have 3-5 seconds lag, than its everything ok. Is it my local problem or is it more global?

Exepting that small problem everything looks rly fine. There are many new details witch i rly like.

About shotgun .. :) .. i love killin engies with it :D


About this lag... Always when I connect to PS#2 it lag for 6 second and then works normal.

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Postby Viduus » Wed Oct 14, 2009 12:19

LadyDeath wrote:
wuju84 wrote:I try to play on PS2 sometimes and i have such a "problem". When map is loaded and there is warmup i have 3-5 seconds lag, than its everything ok. Is it my local problem or is it more global?

Exepting that small problem everything looks rly fine. There are many new details witch i rly like.

About shotgun .. :) .. i love killin engies with it :D


About this lag... Always when I connect to PS#2 it lag for 6 second and then works normal.


Same here. I dont know what it is but it is not a big problem.

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Postby deep » Wed Oct 14, 2009 14:16

ya coz ur still connecting..

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Postby GokuSan » Wed Oct 14, 2009 14:43

It's just a general problem imho, I got it too.. ^^
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Postby MiLady » Wed Oct 14, 2009 14:48

It isn't big problem but it's a bit annoying :P

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Postby Kyrillion » Fri Oct 16, 2009 23:38

so seeing overal, the only present issue known to most of us is the fact that loading a new map takes a bit longer, which isnt too bad since we have the 30 sec warmup..

I say lets enable the lot on all the servers :P :D
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Postby Kyrillion » Fri Oct 16, 2009 23:40

wuju84 wrote:As u can see in server monitor there is NQ 1.2.5 all time in PS#2.

There was topic about it, but why u need it so much Kyrillion? :)


i dont really need it, i just want to see how it will affect a higher rate of players, PS2 is unfortunately still often empty, even with the 1.2.5 addition..
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Postby GokuSan » Sat Oct 17, 2009 3:54

It's "often" empty because people think like beans!
"Pff, there is noone on PS2, I go to PS1." That's the main reason why PS2 is the most of the time empty.. :/ Get on the server with friends & make some fun on there, and people WILL connect! ;)
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Postby deep » Sat Oct 17, 2009 11:48

ps2 has most players at 21-24 cet i think. ppl play there mostly at nights.

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Postby Audio » Sat Oct 17, 2009 15:36

I wonder if the pro-medics will leave Ps#1 if the patch came along. Then again there could be other reasons why ps#2 isnt too populated.
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Postby icefrost » Sat Oct 17, 2009 15:39

well, i doubt it's cuz of the NQ 1.2.5, that's not the reason why PS #2 got not that much ppl as PS #1 atm. It's just that there weren't much regulars in the last months, but it's allready changing in a good way again, anyway, not the place here to discuss about PS #2 popularity, we also rather like a less filled but more skilled server anyway. that also show's that the rambo medics still stay and enjoy even 1.2.5, the only problem is the too strong rifle nades, else it's a pretty nice change between 1.2.3 and 1.2.5.
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Postby Spyhawk » Mon Oct 19, 2009 6:33

icefrost wrote:the only problem is the too strong rifle nades, else it's a pretty nice change between 1.2.3 and 1.2.5.


The value of rifle nade damage has been reversed in the current development version.

GPG40 & M7 riflenades given the same damage as in 1.2.3

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Postby icefrost » Mon Oct 19, 2009 19:52

Spyhawk wrote:
icefrost wrote:the only problem is the too strong rifle nades, else it's a pretty nice change between 1.2.3 and 1.2.5.


The value of rifle nade damage has been reversed in the current development version.

GPG40 & M7 riflenades given the same damage as in 1.2.3


that might be true, but try it out yourself and you will get what i'm talking about. maybe the damage radius changed? at least there's a HUGE difference between rifle nades on NQ 1.2.3 and NQ 1.2.5, feel free to have a try at PS #2 to get the difference.
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Postby Jolly » Mon Oct 19, 2009 20:01

what about 1 rifle nade or 2 max for each team ?
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Postby Audio » Mon Oct 19, 2009 22:18

icefrost wrote: feel free to have a try at PS #2 to get the difference.

It's a trap! You want me to leave my spot so you can fill the ps#1 server. Then i cant get back in >:E lol


I've been quite happy at the fact that my engie flak jacket keeps me alive from rifle grenades & the odd panzer. However the rambo medics (who deserve it ;D) survive through higher hp.
It seems a silly to move up the nade' power AND lower medic hp total :?
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Postby deep » Mon Oct 19, 2009 22:21

r-nades r fine imo

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Postby Smadje » Mon Oct 19, 2009 22:46

On the other side less medic hp is much better. For normal engi vs medic fights, and in my case with sniping also. Medics die now from 3 body shots with sniper, or 1 hs + body shot. Instead off 5 bodyshots and 1 hs and 2 bodyshots :)

<3 1.2.5 :lol:
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby deep » Mon Oct 19, 2009 22:51

take the heat. 1.2.5 is supposed to be harder 8)

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Postby Jolly » Mon Oct 19, 2009 22:53

Smadje wrote:On the other side less medic hp is much better. For normal engi vs medic fights, and in my case with sniping also. Medics die now from 3 body shots with sniper, or 1 hs + body shot. Instead off 5 bodyshots and 1 hs and 2 bodyshots :)

<3 1.2.5 :lol:

that is true indeed medics are too strong these days =\
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Postby Kyrillion » Tue Oct 20, 2009 1:58

agreed smadje, and icefrost, there was also a change from name, the riflenade is now called a normal grenade.

Is there any difference in explosive radius between rifle and normal nade? on the other side, they might riochet more favourably in 1.2.5...

Anyway i know what you mean, they are more powerful then in 1.2.3 indeed.
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Postby Spyhawk » Tue Oct 20, 2009 7:23

icy > you're right, the value has been increased in NQ1.2.5. I just said that it has been reversed to the original value in the last development version (which is post-NQ 1.2.5 and not yet released). :)

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Postby icefrost » Tue Oct 20, 2009 15:44

xVxVJollyxVxV wrote:what about 1 rifle nade or 2 max for each team ?


we got 2 rifle nades per team at PS #2 but trust me, it's still annoying as hell ^^ might someone who's in scripting could write a weaponscript to change the damage, that would be great of c, i'm just not into scripting. anyway, not the place to discuss PS #2 settings, but might be also logical to set a limit down for PS #1 as well, if there will be a update to NQ 1.2.5.

Spyhawk wrote:icy > you're right, the value has been increased in NQ1.2.5. I just said that it has been reversed to the original value in the last development version (which is post-NQ 1.2.5 and not yet released). :)


ah okay, now i get it, thanks for the information :)
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Postby GokuSan » Tue Oct 20, 2009 19:54

icefrost wrote:
xVxVJollyxVxV wrote:what about 1 rifle nade or 2 max for each team ?


we got 2 rifle nades per team at PS #2 but trust me, it's still annoying as hell ^^ might someone who's in scripting could write a weaponscript to change the damage, that would be great of c, i'm just not into scripting. anyway, not the place to discuss PS #2 settings, but might be also logical to set a limit down for PS #1 as well, if there will be a update to NQ 1.2.5.

Spyhawk wrote:icy > you're right, the value has been increased in NQ1.2.5. I just said that it has been reversed to the original value in the last development version (which is post-NQ 1.2.5 and not yet released). :)


ah okay, now i get it, thanks for the information :)

Icy just hates rifle cauz I own him all the time with it.. :/
But true, you could lower the damage of the rifle, that could be Googled, if you can't script.. ^^
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