Heavy Weapons?!?

Old server topics and posts from 2007, Read only
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Heavy Weapons?!?

Postby Heinrich » Sun May 27, 2007 22:33

How do you stay to heavy weapons?
Do you think it is good/bad if heavy weapons are enabled on PS 3?
Are they good/bad :?:
Last edited by Heinrich on Mon May 28, 2007 11:00, edited 1 time in total.

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Postby Alkohol » Mon May 28, 2007 1:16

its not the first time some1 want to discuse this, for some days, stormy/knatter finaly change some thinks with hw...

read

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Postby BBW » Mon May 28, 2007 8:55

ok, the lack of heavy weapons is a drawback, but imagine what would've happened if the flamethrower was enabled yesterday when the spawn time was instant (siwa oasis spawn wars)...

enabling heavy weapons WITH team damage might be interesting...

and as for the panzer, i don't know what is worse, being called a 'backer' or a panzerpussy/noob... for me the panzer isn't an anti-tank gun but rather an anti-killer-med gun

if u can't aim well enough make sure you hit hard (and it is really irritating when u throw a grenade under your foe's feet and the only thing you acomplish is launching him in the air helping him to get to wherever he was going)

in short:
enable heavy weapons only if team damage is enabled
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Postby Heinrich » Mon May 28, 2007 11:03

But I want to discuse for all heavy weapons (Venum, flamme, Panzer, mgs)

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Postby Pancake » Mon May 28, 2007 12:20

mhmm for me is:

Venom: 1 per team
Mobile MG: 5-10 per team
Panzer: 0 per team
Flamer: 0 per team


Greetz Torte


I agree with Stormcrow (Flamer off and venom on or?)
Last edited by Pancake on Mon May 28, 2007 12:59, edited 1 time in total.
stopped playing et. now lurking csgo. find me on steamcommunity with /id/pancookie1

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Postby Stormcrow » Mon May 28, 2007 12:34

The Heavy Weapon thingy is diffucult. Cause of FF off, we wont activate more heavy weapons to avoid ppls are playing like "Wie die Axt im Walde" (Like the ax in the wood)...i think settings are fine now.
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Postby nubface » Mon May 28, 2007 13:27

i think it's better be off (panzer, flamer)
because of panzernoobs (if someone doesn't know what that really means: TK, SK, TB!!!)
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Postby Kakashi » Mon May 28, 2007 18:17

How do you stay to heavy weapons?
Do you think it is good/bad if heavy weapons are enabled on PS 3?
Are they good/bad Question


i think all heavy weapons off but MG not :wink:
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Postby Heinrich » Mon May 28, 2007 19:24

I think this is fine:

MGs: 2-4
Panzer:1 (in Minas or other very very very large Maps! )
flamme:1
Venum:0

Venum 0 because I dont like it! :wink:

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Postby Lurtz » Mon May 28, 2007 19:40

Well, in my opinion both teams should have:
3 mg
2 flamer
2 mortars
1 venom
0 panzers

Hate panzers, hrhr . . .
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Postby Stormcrow » Mon May 28, 2007 20:11

It would be not a problem to enable special Weapons for special Maps. Maybe for the June Campaign, but atm we dont have the Time (or we dont feel like it thise days :-P )
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Postby BigRat » Mon May 28, 2007 21:05

Turn off venoms please. This weapon REALLY sux!
They are irritating, nonsense and they demanding no skill for use.
About the rest.
Hmmm. Flamers are fine. Why everyone wants to turn them off?
Nice, worm, and people needs skills to use them.
Btw, I want propose something else, If we are taking about weapon system.
Maybe a limit of sniper rifles? Coz some maps are in facts snipers war.

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Postby RAmpaGE » Tue May 29, 2007 9:08

I say no limits, i dont mind getting panzered or flamed (flamer damage in ps3 is a bit high).
Limits are for pussies and for rambo medics.
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Postby Kakashi » Tue May 29, 2007 16:33

RAmpaGE wrote:I say no limits, i dont mind getting panzered or flamed (flamer damage in ps3 is a bit high).
Limits are for pussies and for rambo medics.



noo way there should be some limits still

venom 1 per team

panzer 0

flame 1

MG 2-3

is that good :idea:
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