Heavy weapons
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Heavy weapons
Why do the bazooka/panzer rockets go 1m/hour?? you can even knife them out of the air. It makes them pointless to use.
It also seems that the bazooka/panzer and flamethrower are turned off on some maps, why is this? It makes being a soldier, on those map suck.
Why is the mortar turned on? The rulebook names
"No farming or XP whoring. Standing around only handing out ammopacks or medpacks is considered farming/whoring."
As mortar the only thing you do is click, this is the same as giving ammo/healtpacks. The mortar also encourage farming as fieldops, tk, and sk/sc. Mortars shoot in places where many enemy's go. There are only 2 places where there are many enemy's.
1) at there spawn
2) at the obje
the first is sk and because the 2nd is at the obje you also need to go there so many tks.
Discuss
It also seems that the bazooka/panzer and flamethrower are turned off on some maps, why is this? It makes being a soldier, on those map suck.
Why is the mortar turned on? The rulebook names
"No farming or XP whoring. Standing around only handing out ammopacks or medpacks is considered farming/whoring."
As mortar the only thing you do is click, this is the same as giving ammo/healtpacks. The mortar also encourage farming as fieldops, tk, and sk/sc. Mortars shoot in places where many enemy's go. There are only 2 places where there are many enemy's.
1) at there spawn
2) at the obje
the first is sk and because the 2nd is at the obje you also need to go there so many tks.
Discuss
- warren-the-ape
-
- Posts: 6381
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Re: Heavy weapons
I agree with you about the speed of the panzer, at the moment shooting a panzer looks like going into matrix bullet time
Seems pretty logical to me, and no im not gonna write down an exception rule for each and every little thing.

Repta wrote:Why is the mortar turned on? The rulebook names
"No farming or XP whoring. Standing around only handing out ammopacks or medpacks is considered farming/whoring."
As mortar the only thing you do is click, this is the same as giving ammo/healtpacks. The mortar also encourage farming as fieldops, tk, and sk/sc. Mortars shoot in places where many enemy's go. There are only 2 places where there are many enemy's.
1) at there spawn
2) at the obje
- This rule does NOT apply on soldiers with mortar nor field-ops handing out ammo at soldiers with dispatched mortars

Seems pretty logical to me, and no im not gonna write down an exception rule for each and every little thing.

"When the pin is pulled, Mr. Grenade is not our friend." 

Panzer and flamethrower are n00bweapns anyway and mostly not used to stop e.g. the tank. So there is no need to give little kids the opportunity to frag wirt panzer ´cause they are to stupid to handle normal weapons.
Using mortar you need at least a few skills though mortar cam made it much easier.
ergo: learn to play, so you won´t need Panzer or go to another server !
Using mortar you need at least a few skills though mortar cam made it much easier.
ergo: learn to play, so you won´t need Panzer or go to another server !
Scit257 wrote:ergo: learn to play, so you won´t need Panzer or go to another server !
nope, beginners are too alowed to play on our servers

if they want to use a panzer, let them use a panzer...
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
Scit257 wrote:Panzer and flamethrower are n00bweapns anyway and mostly not used to stop e.g. the tank. So there is no need to give little kids the opportunity to frag wirt panzer ´cause they are to stupid to handle normal weapons.
Using mortar you need at least a few skills though mortar cam made it much easier.
ergo: learn to play, so you won´t need Panzer or go to another server !
flame/panzer takes more skill then a mortar you could use a mortar by reading a manual.
My question is why are the panzer/flame blocked and the mortar not.
- Deminwarrior
- Posts: 365
- Joined: Thu Jan 04, 2007 1:00
- Location: Belgium
DeviL wrote:Do you need skills for panzer and flamethrower? nooooooo![]()
But it dont minds me that much if they are blocked. I like the server now.
But we'll look what a admin has to say
lol no skill for flametrower






it needs more skill then venom, MG, panzer
but ya some can't handle it and then you get TK's... so lack of skill keeps it of not a lack of skill needed
EDIT: FLAMETHROWER OWNS it just OWNS
- Deminwarrior
- Posts: 365
- Joined: Thu Jan 04, 2007 1:00
- Location: Belgium
lol Vid
but ya since all see flame as a NOOB weapon (i can't say it onserver strange)
I think its Lightweapon
Burn Burn Burn
lightly 

but ya since all see flame as a NOOB weapon (i can't say it onserver strange)
I think its Lightweapon





- Invincible
-
- Posts: 80
- Joined: Sun Jul 16, 2006 0:00
Trueth to be told both panza and flamethrower are good weapons, they are only definied and assosiated as "newb weapons" because most often it's new/less skilled players who used this and in the wrong way; which causes Way Too Much team kills and team bleed.
On the other hand restricting these weapons to only 1 per team has always been a solution to the problem, that way, IF a newb has the weapon he can only cause so much problems... rather than having 5 flamethrowers..
But Repta, some maps flamethrower are indeed locked for a good reason because sections of the map/obj will most certainly cause tk/tb and a bunch of unspoken trouble...
But yea, I would very much like the panza to the normal speed aswell, as long as it's restricted to 1 per team the trouble caused by it can't be that much.
And I know some players are like "M3n I pwnz0r so 1337 like I get killed by this newb panza n00b! 0mG!! OMFG!!"
Get over yourself...it's a game, have fun, if you get mad over the game it's not worth playing!
Besides, the best part about playing soldier is the panza ^^
(And I agree with Demin, flamethrower owns to lol ;P)
On the other hand restricting these weapons to only 1 per team has always been a solution to the problem, that way, IF a newb has the weapon he can only cause so much problems... rather than having 5 flamethrowers..
But Repta, some maps flamethrower are indeed locked for a good reason because sections of the map/obj will most certainly cause tk/tb and a bunch of unspoken trouble...
But yea, I would very much like the panza to the normal speed aswell, as long as it's restricted to 1 per team the trouble caused by it can't be that much.
And I know some players are like "M3n I pwnz0r so 1337 like I get killed by this newb panza n00b! 0mG!! OMFG!!"
Get over yourself...it's a game, have fun, if you get mad over the game it's not worth playing!
Besides, the best part about playing soldier is the panza ^^
(And I agree with Demin, flamethrower owns to lol ;P)
And I know some players are like "M3n I pwnz0r so 1337 like I get killed by this newb panza n00b! 0mG!! OMFG!!"
Get over yourself...it's a game, have fun, if you get mad over the game it's not worth playing!
+1
Trueth to be told both panza and flamethrower are good weapons, they are only definied and assosiated as "newb weapons" because most often it's new/less skilled players who used this and in the wrong way; which causes Way Too Much team kills and team bleed.
+1 again.
Stop pr0 super assrippers rambos with the only right and justice pr0 weapons - smg's. It's ET, game about teamplay, not deathmatch or duel tournament how some "pr0" rambos seems to think. Pf and flame is also used on clan wars. Best clans in Euro Cup often use it with very deadly results. Are they too "panzerpussies"? Skill is not everthing, and even for pf u have to have some to use it deadly.
" Bite my metal shiny ass!!!"


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