[PS2] No adrenaline for medics?
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its back for every class, so its all normal again.
yes it was strange first , what a good choise and experiment was of monster / snyder , too lock adre for medics so you wont get 12 rambo medics and 1 field op and 1 engineer. There were less medics and ppl that went for obj had grown.
Then only medic had adre what was kinda strange because you had some very fast rambo's and slow ppl that went for obj.
Now every class got it hope you got it all clear now En3my_TErr!tory_4Ev3r,
Greetings Xavier
yes it was strange first , what a good choise and experiment was of monster / snyder , too lock adre for medics so you wont get 12 rambo medics and 1 field op and 1 engineer. There were less medics and ppl that went for obj had grown.
Then only medic had adre what was kinda strange because you had some very fast rambo's and slow ppl that went for obj.
Now every class got it hope you got it all clear now En3my_TErr!tory_4Ev3r,
Greetings Xavier

- jarski_1516
- Posts: 198
- Joined: Mon Sep 25, 2006 0:00
I liked that what xav said, when medics didnt have adr, it was new and good choice, there wasnt rambomedics, people were doing objective and more teamwork bacause you didnt survive when you were rambomedic.. IMO that was better than "normal all adre"
Greez Jarski <3

Greez Jarski <3
lool! dude, most good clans or players play on ettv(enemy territory television) and most play private and they hardly eva play public, because there arent really any "high skilled" players who play on public servers
yes most people who play in a clan have a sense of great teamwork which makes the clan, but its not all about aiming rather work as a team rather than have great aiming skill.

/Locking up (again)

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