Presentation from my new map maccupiccu !

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Presentation from my new map maccupiccu !

Postby Necromancer » Fri Dec 26, 2008 20:16

:D

Hi all,

On this post i will presenting my new map MaccuPiccu on 5 screenshots.

This 5 screenshots is from the alpha version.

Go to screenshots :




Image


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On the actually version is more advanced on devellopment.

On the actually version you have :

- The Health And Ammo Cabinet
- All spawns
- The main objective
- Old City Flag
- All dynamitable
- Command Post

Description on the map :

Allied need to steal and secure 2 symbols, one is the moon symbol and other is the sun symbol.

All two symbol need to secure on one truck for win the part.

For capture the city is the same method from oasis, you have one flag into the city, and you need for completly capture the city destroy the main door.

You have inclued on the map one under way, and one secret way find him !

The secret way cannot be use from axis, only allied !, and the exit from the axis spawn is blocked for allied.

I make this for equilibring the gameplay, for non spawn camp etc...

All dynamitable inclued on the map :

- Main Door
- Sewers Access Gate
- West Pyramid
- East Pyramid


Devellopement on the map continuing :

I will no make escortable truck for the moment too hard for make it.

I will install 2 constructible and destrucible MG 42.

I will install for axis on the main door constructible and destructible platform for walk on the wall.

I will install for allied on more place constructible and destructible zone for escallting the mounting. ex for sniper etc...

Ok time to me to go, i will repost new post when my beta1 is finished.

Good fun for all.

Bye Necrom@ncer.

:lol:

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Postby flow » Fri Dec 26, 2008 20:18

hehe looking of nice map :D
but is it meant for how big amount of players?

and good luck for finishing it =)
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Postby Pancake » Fri Dec 26, 2008 20:20

The screenshots are looking really interesting / real
How big it would be? I mean x(mb)
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Postby Smadje » Fri Dec 26, 2008 21:17

Whats the function of that long wooden bridge?

looks really cool, and original :) i like maps without a "real happened war" subject :)
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henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Ammz » Fri Dec 26, 2008 21:29

It looks sweet! Would love to have this running on the servers :)...

Of course we need to test for bugs and so on ;)
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Postby Daghel » Fri Dec 26, 2008 21:38

Looks really coll, but add some stuff like barrels, boxes, tress etc. For now it's bit empty :P
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hi

Postby Betinho » Fri Dec 26, 2008 21:53

i know this place 8) is in Peru in South America . 8)

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Postby BigRat » Fri Dec 26, 2008 23:36

Lol, mapmaking is a nice but hard job. Big gratz necro.. ur map looks rylly nice... Hope u will able to make i playable soon.. but look out... All those script work sux a lot! Pfff....
Coding in txt ;/ pfff... brr... its even worse then a glummy cat :/

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Postby Harpix » Sat Dec 27, 2008 0:17

Its a bit gray imo :)
Am i wrong or was it in the glory days full of colours? (I mean the houses and temples etc?) Nice map anyway and goodluck with it :)
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Postby Plastic_Jesus » Sat Dec 27, 2008 9:51

Thats looking nice ;) keep it going :>
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby GoldenBullet » Sat Dec 27, 2008 12:31

my main concern is the bridge. I hope it wont became a big snipefest...

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Postby Varoth » Sat Dec 27, 2008 14:10

Very nice work necro! :beer:
If you need players to test it, I'm volunteering :P

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Postby Rolf » Mon Dec 29, 2008 17:58

looking great necro, hope to test it soon :)
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Postby nick » Mon Dec 29, 2008 19:34

can i apply for the test-team?? (A)


and it looks great necro 8) keep up the good work :)

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Postby C00L3R » Mon Dec 29, 2008 20:32

Looking very nice :D
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Postby fUnner » Mon Dec 29, 2008 20:37

i dont wanna be mean... but
looks like one more laggy unbalanced pub map tbh :X

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Postby EvilDevil » Mon Dec 29, 2008 21:46

fUnner wrote:i dont wanna be mean... but
looks like one more laggy unbalanced pub map tbh :X

give a try for him. :wink:

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Postby paco » Wed Dec 31, 2008 2:39

Hi Necro!
hehe looking of nice map :P
So, if you want a beta-tester in the next time 4 your map...I'm ready :D

Good luck|

Paco from PS#2

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Postby Necromancer » Thu Jan 01, 2009 23:59

Hi all,

And Happy New Year !!!!

Thanx all for your post.

Actually the map is fast finished for the beta 1.

All construction (brushs), constructible, destructible, objective, scripts and sound are finished.

On this time need to install the rest trees, light, deco etc...

For the moment the map is not heavy aprox 13 Mb in pk3 format.

I will post new screnn when is ready for testing.

Necrom@ncer.

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Postby CrossYard » Fri Jan 02, 2009 0:25

if a few people tested it privatly and things are well, I wouldnt mind putting the map testwise on the PS2 server for some time. ;)
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Postby RamboBoy » Fri Jan 02, 2009 1:29

pretty awesome map dude :D !!!

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Postby Croft » Fri Jan 02, 2009 12:12

Nice worck hope we can pleay it soon.
Is this the furst map you ever made?
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Postby Xilence » Fri Jan 02, 2009 13:52

looks very nice necro :P
go on want to play it :P ;D

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Postby warren-the-ape » Fri Jan 02, 2009 14:57

PS2 Discussion > Techz0ne
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Postby LuXoFluXe » Fri Jan 02, 2009 17:34

Seems verry nice!
Can't wait to play it !
And with some luck it comes to the PS#(1) map roatation :wink:

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