ETmaps - Zombie

Share your custom configs, homemade binds, ET related programs, etc.
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Postby warren-the-ape » Mon Jun 04, 2007 20:16

Nopes not that I know off and never has been in any of the PS rotations (I think).
I played that one a very long time ago but it was pretty nice to play (and requires some teamwork to complete the objective :) )

but we are going offtopic, excusé :oops:
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Postby Checker » Sat Jun 09, 2007 9:31

Thx Zombie and Warren
but zombie have you tutorials in german?

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Postby Alkohol » Sat Jun 09, 2007 12:30

us ur friend google to find what u want!

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Postby Checker » Sat Jun 09, 2007 15:12

i had google but i don't found what i want!

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Postby zombie » Sat Jun 09, 2007 15:33

I'm not German, but Dutch. Just translate it from English to German. 8)
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Postby Checker » Mon Jun 11, 2007 16:50

Ok it will have a long time to translate!

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Postby Ferocious » Wed Jun 20, 2007 0:45

Woah Nice Work Zombie :D

This map creating stuff looks to hard for me hope to see the final 8)
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Postby sammos » Thu Jun 21, 2007 12:30

f**** good
nice work
:lol: :lol:
looking forward

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omg

Postby Pele » Sat Jun 23, 2007 20:15

Omg,zombie!!
LoL!!
Very Very Nice work!:) 8)
GRT!!!!! :)
I hope for it this map will be on PS servers!:)

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Postby eXile » Sat Jun 23, 2007 20:22

The pictures looks really nice man :!:
Im waiting for that map :wink:

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Postby zombie » Sat Jun 23, 2007 21:59

Because of interesting replies I decided to build the map again. I still have it but it have a lot of bugs, so I'll replace everything. I'll start if I've my new pc or maybe this week :). Need to back up it first (forgot, this pc will be sold next week :twisted: ). MP_Amsterdam is on it's return :wink:
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Postby NightMare » Sat Jun 23, 2007 22:07

yeah cool really want to play your map man :) can u bring out that version with the bugs so people can just test your map ??


LaterzZ

Night,, ;)
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Postby X-avier » Sat Jun 23, 2007 22:46

NightMare wrote:yeah cool really want to play your map man :) can u bring out that version with the bugs so people can just test your map ??


LaterzZ

Night,, ;)


As you might have readed in this topic he already has 2 ppl that try his map :)

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Postby NightMare » Sat Jun 23, 2007 22:53

i know :) but i think more people want to try his map out cause looks good already :D


LaterzZ

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ye

Postby Pele » Sat Jun 23, 2007 22:54

Cool!:)
Pele 8)

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Postby Rukkanen » Fri Jun 29, 2007 17:58

Why cant take more ppl who can test it and where u gonna use that map. In PS servers :P

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Postby zombie » Mon Aug 27, 2007 14:30

Good news,

As you could read I was trying / beginning again. So here it is the begin! The only thing I've to say: This map would be be better then the previous version. Reason: i've bought a new pc, forgot to back up the map. Before that I had exporting problems so this map could never be played. So I thought this is a change to make a new version of the map. First pictures will come this week. I begon 15 minutes ago, so the pictures aren't nice to see :P Little bit empty. I've said enough words, I hope you'll understand this and will like this map aswell too.

Zombie :wink:

EDIT: Sorry for bump, it is useless to open a new topic for this :)
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Postby GoldenBullet » Mon Aug 27, 2007 15:52

apus beta tester v.2 :D

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Postby fluffY » Wed Sep 26, 2007 20:21

W0w zombie =) Pro Mp maker lol xP. Cant wait to play in that map.

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Postby zombie » Tue Dec 25, 2007 13:30

Sorry for bump but the new version is coming soon. Currently I've created some houses. The houses need to be look nice but easy made. Here are 10 screenshots of the map. I wont show you anything because you have to discover it ;)

Stores:
http://i234.photobucket.com/albums/ee31 ... dam/10.jpg

Tram station:
http://i234.photobucket.com/albums/ee31 ... rdam/9.jpg

Above the stores:
http://i234.photobucket.com/albums/ee31 ... rdam/8.jpg

Inside one of the stores:
http://i234.photobucket.com/albums/ee31 ... rdam/7.jpg

In a (Grachtenpand) *canalhouse*:
http://i234.photobucket.com/albums/ee31 ... rdam/6.jpg

View from canalhouse:
http://i234.photobucket.com/albums/ee31 ... rdam/5.jpg

Canalhouses front:
http://i234.photobucket.com/albums/ee31 ... rdam/4.jpg

Allies spawn in hotel:
http://i234.photobucket.com/albums/ee31 ... rdam/3.jpg

Gap in floor (so you can't return back in spawn)
http://i234.photobucket.com/albums/ee31 ... rdam/2.jpg

Allies spawn in hotel (shower room)
http://i234.photobucket.com/albums/ee31 ... rdam/1.jpg



I know there are some bugs, I'll fix them as soon as possible. A list of what I've to create:

-Jew houses
-Axis spawn building (I think this is going to be a library)
-Ammo bunker
-Houses
-Command post
-Ammo & Health supplies
-A suprise ;)



Bugs which I've to do:

-Fixing doors
-Fixing windows
-Fixing textures


Hope you like the Chrismas update :) Oh the storyline is coming soon.
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Postby fluffY » Tue Dec 25, 2007 13:56

yeah i like it :P . Is your first map out o.O ? or is this your first map :D or next ?.

Hah, its nice map, and a good idea with gap in spawn, so noone can sk.

Greets
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Postby Pancake » Tue Dec 25, 2007 14:08

Tip: Do something like spawn security, like a door or something like that for no sk ;) i think you know it "Camping, sk etc" do something that they dont sk and do roof off :P

Looks nice

!BRaiNi
stopped playing et. now lurking csgo. find me on steamcommunity with /id/pancookie1

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Postby zombie » Tue Dec 25, 2007 16:43

Currently this is the storyline. Any comments / ideas? Feel free to post them.

It’s Februari 1945, the Allies arrived in Amsterdam. The Allies are trying to liberate Amsterdam from the Axis. At the edge of the city there are some bunkers with ammo. If the Allies can blow the bunkers the Axis wont have ammo so the city is free. The Axis must protect the ammo bunkers with everything they got. Second objective for the Allies is to steal documents and to bring them back to the Headquarters.

I'll post some screens from the new buildings if they're ready ;)
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Postby X-avier » Wed Dec 26, 2007 0:20

braini wrote:Tip: Do something like spawn security, like a door or something like that for no sk ;) i think you know it "Camping, sk etc" do something that they dont sk and do roof off :P

Looks nice

!BRaiNi


Almost impossible, even with the gap.

Then after the gap , you go outside, there is always a place where you can wait for them to spawn and come outside, and better way to protect an spawn is to improve its defence, so when you spawn and they are waiting/camping outside , you can kill them, for example windows in the buildig, an mg in the building.

Good improving, hope youre dedication to finish this map is bigger then youre try on youre other try.

Greetsz Xavier, and merry x-mas all.

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Postby zombie » Wed Dec 26, 2007 12:17

X-avier wrote:Good improving, hope youre dedication to finish this map is bigger then youre try on youre other try.

Greetsz Xavier, and merry x-mas all.


This map will be finished. With the others I had problems with testing, this one too. But these problems are easy to fix. Previous version: no landscape, brushes were bad, scripting fouls etc. With this version I've worked very accurately.
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