Dynamite kick!?

Old server topics and posts from 2012, Read only

Dynamite kick

Yes
6
20%
No
18
60%
I dont care
1
3%
when Hell freezes over
5
17%
 
Total votes : 30
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Dynamite kick!?

Postby TalibKweli » Wed Apr 25, 2012 17:06

subject says all!

at least, when everyone discuss about makin PS F&O different then PS1, this would be a great thang then :P

Greetings Talib 8)



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Postby dmg_arg4el » Wed Apr 25, 2012 17:16

It doesnt look so dangerous. I dont care

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Postby SpyCow » Wed Apr 25, 2012 17:22

What the hell is that! lol!

You kick someone then they blow up?
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Postby Oxyg3n » Wed Apr 25, 2012 17:36

I guess you're talking about the single kick kill?
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Postby dmg_arg4el » Wed Apr 25, 2012 17:38

http://www.xfire.com/video/1c668d/

I was just wondering about one thing. What if i kick armed dyna into the corner at one of the Siwa Oasis guns? Will it be reachable?

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Postby Plastic_Jesus » Wed Apr 25, 2012 17:47

I voted no even this is a feature of NQ I do not want to see such defusing or planting that you kick it in or out.

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Postby TalibKweli » Wed Apr 25, 2012 17:47

dmg_inc wrote:http://www.xfire.com/video/1c668d/

I was just wondering about one thing. What if i kick armed dyna into the corner at one of the Siwa Oasis guns? Will it be reachable?


thx for the video inc, and no it will be not reachable, but anyway if you kick it behind, it cant blow up gun ... was tryin it already ...

EDIT : @saukko ye, but anyway it's a cool feature for givin the game new possibilities, and imo more fun too :twisted:
Last edited by TalibKweli on Wed Apr 25, 2012 17:50, edited 1 time in total.

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Postby Oxyg3n » Wed Apr 25, 2012 17:50

:) Seems nice, I would give it a try, can't say about oasis thing though, but that doesn't kicks it that far so it should stay reachable. :)
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Postby TalibKweli » Wed Apr 25, 2012 17:51

then give your vote oxy :P

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Postby Oxyg3n » Wed Apr 25, 2012 18:06

Here you go :wink:
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Postby Leo_The_God » Wed Apr 25, 2012 18:12

Vote no... Imo it ruin the gameplay, coz maybe the attacker team do his best for kill the engy and destry body for don't let enemy defuse the dyna, and than a rambo medic arrive and kick dyna away... it's too powerfull stuff for who defense.
This is my idea let's see what ppl will say
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Postby deep » Wed Apr 25, 2012 18:16

Voted no, because i remembered seeing a similar thing in another server - it worked just like canister kicking, so ppl could destroy obj from far away. Though this thing on the video is totally different, but still quite useless imo. So idk you can ignore my vote.

edit: Leo has a point :D, changing vote to no again :) And another reason why it's bad is that 1 can plant the dyna and kick it out of reach, but so that it'll still blow up the obj.

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Postby SpyCow » Wed Apr 25, 2012 18:30

No/Hell Freezing counts together right?
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Postby BOWDOWN » Wed Apr 25, 2012 19:25

At least thats something you will never see on PS1 ;). Its already freakin hard to control all those obj trick jumpers, no need to make it more complicated.

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Postby DMG_Kowi » Wed Apr 25, 2012 20:19

No. Even though the range is not so far, I have enough of such silly settings and I'm 100% sure this will mess up the gameplay.

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Postby TalibKweli » Wed Apr 25, 2012 21:33

:crazy:

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Postby Sidor » Wed Apr 25, 2012 21:37

ofc no:) (but yes when U can kick only disarmed dyna:D)

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Postby TalibKweli » Wed Apr 25, 2012 21:48

:roll:
Image credits to Falb!k, thanks :)

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Postby Sc4r » Tue May 29, 2012 22:58

No damn this is a bullshit... when hell freezes over :)

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Postby ckEy » Tue May 29, 2012 23:00

No ... please ... :roll:
Image Thx Talib :> | (old one) (old one #2) Thx to falb :>.

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Postby deep » Tue May 29, 2012 23:56

Old topic is old.

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Postby Sebbel » Wed May 30, 2012 14:48

no won

/closed
sometimes you lose - sometimes the others win

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