Adrenaline

Old server topics and posts from 2012, Read only

Number of Adrenaline in the server?

14 adrenaline sticks
22
41%
1 adrenaline stick
17
31%
No adrenaline sticks
14
26%
All other classes have adrenaline sticks but not medic
1
2%
 
Total votes : 54
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Adrenaline

Postby Plastic_Jesus » Mon Apr 23, 2012 16:56

Not a wonder that I make this topic but before every medic has adrenaline. Though I guess this topic is quite useless because I know what the result will be, probably.

Because I love the atmosphere on Fun&Obj, objective playing and finally no adrenaline, for now (because not many medic is level 4 yet). So to maintain this great atmosphere and not making this server another rambo medic paradise I suggest giving all classes adrenaline but limited to one stick. That way it wouldn't be headless adrenaline usage during the whole map instead of concentrating the objective.

Well I did not put more options into the poll since there are limitless number of choices how g_adrenaline could be set. But here are the choices which No Quarter 1.2.9 (b6) offers:
1 Spawn with no adrenaline needles, can only get them from ammo packs
2 Ammo packs do not contain adrenaline needles
4 Can only carry one needle at a time
8 Adrenaline does not boost health
16 Adrenaline does not boost stamina
32 Adrenaline causes player's eyes to glow red when used
64 Health packs cannot be picked up while using adrenaline
128 Enables adrenaline for soldiers (1.2.3 and higher)
256 Enables adrenaline for medics (1.2.3 and higher)
512 Enables adrenaline for engineers (1.2.3 and higher)
1024 Enables adrenaline for field ops (1.2.3 and higher)
2048 Enables adrenaline for covert ops (1.2.3 and higher)
4096 While using adrenaline you receive only half the damage (1.2.7 and higher)

Remember that only votes with comments are appreciated and possible explanations why you came into the conclusion to choose what you chose.

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Postby Luki27 » Mon Apr 23, 2012 17:18

yea this server should be without adre :))))))
heh no whine about adre and all are happy :D
Last edited by Luki27 on Mon Apr 23, 2012 17:20, edited 1 time in total.
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Postby Leo_The_God » Mon Apr 23, 2012 17:18

No adreline stick!

why? coz adre on = no fun (imho)
so the name of the server is FUN&obj so NO adre = FUN
Logic +1
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Postby TalibKweli » Mon Apr 23, 2012 17:46

i voted for 1 stick, at least for rush into enemy :P ...

anyway you could set on server that adre is only givin the stamina thang for faster movement and all other stuff with health or dmg could be disable ...

whatever :lol:

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Postby ckEy » Mon Apr 23, 2012 17:49

I vote for no adre; without adre players who are always rushing like headless chicken with stick in their hand will be forced to consider what they are doing since they'd have limited speedbar.
and ofc .. Leo's Logic +1

offtopic:
using this seems like a nice enough combination: :>
8 Adrenaline does not boost health
16 Adrenaline does not boost stamina
32 Adrenaline causes player's eyes to glow red when used
Last edited by ckEy on Mon Apr 23, 2012 17:51, edited 1 time in total.

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Postby DMG_Kowi » Mon Apr 23, 2012 17:49

1 adrenaline stick - this is fair option I always appreciated

14 - rambo gaming
no adre - if there is adre, let it be
no adre for medic - unfair though

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Postby Daghel » Mon Apr 23, 2012 18:01

Kepp it as it is.
14 sticks ->more speed->more fun

Slow jumps without adre and on map with without doublejumps is pure fail.
PS#3 and PS#5 had long tradicion of adrenaline.

Let's make it 20 sticks, coz i run off from adre on baserace :D
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Postby SpyCow » Mon Apr 23, 2012 18:14

Daghel wrote:Kepp it as it is.
14 sticks ->more speed->more fun

Slow jumps without adre and on map with without doublejumps is pure fail.
PS#3 and PS#5 had long tradicion of adrenaline.

Let's make it 20 sticks, coz i run off from adre on baserace :D


:rofl:


Why not 10-15 Sticks... And you can only get new sticks if you respawn. 8O
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Postby Ninjadeer » Mon Apr 23, 2012 18:34

personally im with dagh, but wont have enough experience to have even 1 stick in looooong time so whatever :D
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Postby SpyCow » Mon Apr 23, 2012 18:37

Btw.

Remove 1 vote from "No adrenaline", and add one to "14 adrenaline sticks".

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Postby Death » Mon Apr 23, 2012 19:12

How about 1 stick on Double Jump maps, and 3-5 sticks on Single Jump maps?

Just a little thinking outside the box ^^
(also don't know if it's possible to set it like that)
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Postby Betinho » Mon Apr 23, 2012 19:12

i vote for 14 adre...adrenaline is a part of no quarter...we have to accept that :wink:.

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Postby icefrost » Mon Apr 23, 2012 19:18

1 adre stick imo
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby SpyCow » Mon Apr 23, 2012 19:24

5
5
5
0

Atm. 8O
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Postby icefrost » Mon Apr 23, 2012 19:27

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4/5/6/0
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby deep » Mon Apr 23, 2012 19:29

Voted no adre, (Hello to TJ skills :))

1 stick without its own charge bar would also be fine, but I guess that's impossible in NQ now?

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Postby DaRkMaN » Mon Apr 23, 2012 20:36

i dont get it? what andre has to do with rambo medics and why would all other classes be without it?
Punishing everybody becuse of few "rambo" medics is really not the way to go.
Reduce medics HP or something but takeing N.Q. andre is like pissing in a wind, you will do the job but you wont feel happy after.

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Postby Sidor » Mon Apr 23, 2012 20:55

I use adre sometimes but not all the time so i vote for only one stick:)

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Postby pompidom_23 » Mon Apr 23, 2012 21:12

14 adrealinesticks. Adre part of game , gives more speed playing=more fun! (like kowi said: Rambo playing xd)
Ammo dont reload sticks.

EDIT: I want mapvoting back! :D



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Postby davies » Mon Apr 23, 2012 21:28

Fully support 14 adre sticks.

As Dagh said, it has most of the time been like that on aswell PS3 and PS5. This setting was good and I see no reason to change it.

No adre would make it to much 'etpro like' in my opinion.
1 stick is kind of useless since it drains so fast.
Stick to a number around 14 indeed and it's fine!
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Postby dmg_arg4el » Mon Apr 23, 2012 21:37

Imo 1 adrenaline stick option is the best.

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Postby DMG_Kowi » Mon Apr 23, 2012 22:27

DaRkMaN wrote:i dont get it? what andre has to do with rambo medics and why would all other classes be without it?
Punishing everybody becuse of few "rambo" medics is really not the way to go.
Reduce medics HP or something but takeing N.Q. andre is like pissing in a wind, you will do the job but you wont feel happy after.

But who is this Andre? And why you'll miss him so much? But ye, I don't know what Andre has to do with rambo medics.

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Postby Smadje » Mon Apr 23, 2012 22:29

I vote for: All classes have 1 adrenaline stick except medic + no regaining of adrenaline.

The only 'real' argument for adrenaline is the one about returning to battlefield on big maps.

If you want to complain about being to slow and stuff, than please take some practice at PS#7. If you apply a good jump technique in combination with double jumps, you won't even need adrenaline.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby blazing » Mon Apr 23, 2012 22:36

voted for 14 sticks,

we arent pro players and most players use adre,
maps like baserace are really bad without adre and ya new players dont have adre yet but when they like our server they will play more and get the adre stick themself to
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Postby Smadje » Mon Apr 23, 2012 23:06

blazing wrote:voted for 14 sticks,

we arent pro players and most players use adre,
maps like baserace are really bad without adre and ya new players dont have adre yet but when they like our server they will play more and get the adre stick themself to


Please explain me why non-adre is equal to pro. It's just nonsense. Adrenaline makes the game faster, this does not have to be a problem for maps where you got to travel for a long distance, like for example minas or baserace.

However, examine the game closely and you will see that players use adrenaline to boost their speed in fight. And this is bad. This game is about timing, teamwork and aiming. However, adrenaline changes us in lone guns and objective runners. I don't see how this makes the game better.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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