[PS Fun&Obj] Map Suggestions

Old server topics and posts from 2012, Read only
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Postby Daghel » Thu Jul 05, 2012 22:40

icefrost wrote:dunno about et_beach, i mean its my favorite etpro map ever, but i guess u gonna have a lot of spawnkilling there since it's usually going like this on that map. i also would suggest to replace school with fata morgana, else the rotation sounds okay. but at all, i might would also keep some goldies like goldrush, supply and adlernest.

mlb daybreak might be a bit huge for the amount of players we got atm and not sure about hydro dam and battery cause of spawnkilling issue.

else fine with it.


Ok, et_beach for supply. Not a big deal for me. But fata is a bad idea. It's a pure server killer map, or at least i remember it this way from PS#5 and PS#1, often skipped. Mlb Daybreak isn't too big coz you fight and move from one zone to another. First you play around the castle, then blowing the wall gate etc. Players don't use whole of the map all the time, but small parts.
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Postby ckEy » Thu Jul 05, 2012 22:58

Daghel wrote:et_beach for supply

That is imo a bad idea. Supply is generally popular (unlike some) and I would most definitely keep it in rotation :).
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Postby Daghel » Thu Jul 05, 2012 23:08

ckEy wrote:
Daghel wrote:et_beach for supply

That is imo a bad idea. Supply is generally popular (unlike some) and I would most definitely keep it in rotation :).


Read the whole context again plz.
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Postby FlowerPower » Fri Jul 06, 2012 18:14

Daghel wrote:Hmm, hmm

1 ET_Beach
2 Dubrovnik
3 TC Base
4 Industry2 final
5 summer palace
6 Pirates
7 MML Church
8 Snatch
9 Library
10 Rovaniemi farm
11 Battery
12 SuperGoldrush
13 Paris Bastille
14 Frostbite


In red, you can see the map i replaced ;)
No baserace at all :D

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Postby Smadje » Fri Jul 06, 2012 18:43

Well, in my opinion there is nothing wrong with base race concerning the map itself, but the map doesn't fit with the actual settings on fun&obj:

- Both teams have 18 seconds spawntime, should be changed to 30
- Spawntime can be reduced by securing a certain construction kit: not possible at the moment, 18 seconds spawntime overrules this.
- Most players didn't reach medic level 4. Not everyone has the ability to fly over the map by using adrenaline. This gives certain players an advantage over others.

By reasons I described above the map loses its objective value, therefor the map doesn't fit to fun#obj.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Daghel » Fri Jul 06, 2012 19:33

Smadje wrote:Well, in my opinion there is nothing wrong with base race concerning the map itself, but the map doesn't fit with the actual settings on fun&obj:

- Both teams have 18 seconds spawntime, should be changed to 30
- Spawntime can be reduced by securing a certain construction kit: not possible at the moment, 18 seconds spawntime overrules this.
- Most players didn't reach medic level 4. Not everyone has the ability to fly over the map by using adrenaline. This gives certain players an advantage over others.

By reasons I described above the map loses its objective value, therefor the map doesn't fit to fun#obj.


Baserace won't be in new rotation propablly, but your arguments are invalid anyway. 30 seconds?? Loool that would make it super boring. You can reduce spawntime by building second spawn. And players who didn't reach medic lvl 4 are weaker same like in any other map. Not everyone are playing for obj. But those who does, like to play it fast at baserace.

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Postby deep » Fri Jul 06, 2012 19:49

Super Goldrush together with GALS version sucks monkey ass. Original is the best :). Don't need some crappy makeover maps, that are crappy (Desert Fueldump is different).

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Postby FlowerPower » Sat Jul 07, 2012 15:58

Diamond wrote:Super Goldrush together with GALS version sucks monkey ass. Original is the best :). Don't need some crappy makeover maps, that are crappy (Desert Fueldump is different).


i prefer it too, but it's been in rotation since years, and a different version might be a good idea to refresh the rotation

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Postby davies » Sat Jul 07, 2012 16:20

I remember playing Opposite Goldrush. We need that :D
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Postby DMG_Kowi » Sat Jul 07, 2012 17:17

davies wrote:I remember playing Opposite Goldrush. We need that :D


What is that? Hmm... "Axis have to drive their gold-filled truck to the bank courtyard, steal the tank, drive it up the way and park at the yard."

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Postby FlowerPower » Mon Jul 09, 2012 13:10

davies wrote:I remember playing Opposite Goldrush. We need that :D

it's Reversed Goldrush, just a mirrored (ultra-bugged) version of Goldrush

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Postby icefrost » Mon Jul 09, 2012 18:30

so will there be any change soon?
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I am very disappointed with that attitude.
I can assure you it is much, much more important than that."

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Postby Sebbel » Mon Jul 09, 2012 19:13

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Postby icefrost » Mon Jul 09, 2012 19:50

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"Some people believe football is a matter of life and death.
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I can assure you it is much, much more important than that."

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Postby SpyCow » Mon Jul 09, 2012 20:02

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Postby davies » Mon Jul 09, 2012 20:23

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Postby SpyCow » Mon Jul 09, 2012 21:09

Now when I come to think of it...
My brain is oddly shaped, don't you think?

Anyhow!
I think you should follow Dave's image, and add Madbunker!
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Postby DMG_Kowi » Mon Jul 09, 2012 23:40

SpyCow wrote:Now when I come to think of it...
My brain is oddly shaped, don't you think?

Yes, you are just childish.

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Postby carebear » Tue Jul 10, 2012 22:06

DMG_Kowi wrote:
davies wrote:I remember playing Opposite Goldrush. We need that :D


What is that? Hmm... "Axis have to drive their gold-filled truck to the bank courtyard, steal the tank, drive it up the way and park at the yard."


haha thought the same first xD what a sucky mission would that be :P

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Postby davies » Tue Jul 10, 2012 23:23

carebear wrote:
DMG_Kowi wrote:
davies wrote:I remember playing Opposite Goldrush. We need that :D


What is that? Hmm... "Axis have to drive their gold-filled truck to the bank courtyard, steal the tank, drive it up the way and park at the yard."


haha thought the same first xD what a sucky mission would that be :P

Haha, it's just reversed, but it was awesome.

Besides that I'm missing:
-Darji 2
- Madbunker
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Postby DMG_Kowi » Wed Jul 11, 2012 1:35

davies wrote:
Besides that I'm missing:
-Darji 2

*beep*, please! Suckiest map ever!

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Postby Sebbel » Fri Jul 13, 2012 20:12

during this weekend i will make new rotation
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Postby SpyCow » Sun Jul 22, 2012 19:47

Could you add 1 (or more) of these the 3 maps? :D

ChickenBucket.
ET_Tower.
Goldendunk.
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Postby Java » Sun Jul 22, 2012 20:45

Forget Goldendunk.. It kills server :D
Chickenbucket :good:
Et_Tower :good: :):)

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Postby ckEy » Mon Jul 23, 2012 14:57

I kind of fail to see the point of the map called Madbunker as it lacks any kind of objective. 8O

Good for pure frag server, however, I'd say that PS#FunNObj is not such a server, nor it is trying to attract such players.
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