Poison

Old server topics and posts from 2012, Read only
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Poison

Postby Sidor » Fri Dec 14, 2012 22:01

hey nabz:D
Want to ask U all
Do you like current method of poisoning ?
I suggest configurations like was in old PS#3 when player is poisoned he drop his weapon he still got nades and knife to attack but it's harder (this solution makes poison neddle more useful)
Second when U like current configuration with not dropping weapon i suggest to add faster decrease HP bar
feel free:D
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Postby Ninjadeer » Fri Dec 14, 2012 22:22

having only nades and knife after getting poisoned might lead into that funny situation where all poisoned players just blow themselves so the enemy wont get kill...
cant really remember how was the situation on PS#3, didnt use poison so often myself, neither got poisoned so often. kinda marginal weapon imo :P
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Postby tuning » Fri Dec 14, 2012 22:37

I think is better when one is poisoned, he die in less than 15 seconds... not 1 or 2 minutes...

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Postby carebear » Fri Dec 14, 2012 23:00

I like it excatly like it is right now. I share the opinion that it is more fun on a small amount of players, when you drop the weapon. But with the big crowd we have nowadays, where we have so much spam by nades, artys or just surrounded by other enemys the weapon is atleast a small chance for revenge or cause just a bit damage to the possibly stronger team

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Postby Lurtz » Fri Dec 14, 2012 23:30

nonsense
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Postby Sidor » Sat Dec 15, 2012 0:12

Lurtz wrote:nonsense

don't spam nonsense is your post
we need opinion on the thread not that *****:>
so we can set only knife is allowed when player are piosoned but i remember on ps#3 that it's work good (only one thing was when players selfkill by own nades) that should be not allowed on rubebook
but we need more opinions about this
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Postby davies » Sat Dec 15, 2012 0:24

Well, in my opinion it is good as it is.

We also had a 'Similar Discussion' about the weapon-drop after poison. I remember it was a huge 'pain in the ass' on PS#5 .

In my opinion, it is good as it is.
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Postby Sidor » Sat Dec 15, 2012 0:38

davies wrote:Well, in my opinion it is good as it is.

We also had a 'Similar Discussion' about the weapon-drop after poison. I remember it was a huge 'pain in the ass' on PS#5 .

In my opinion, it is good as it is.

yes davies it's part of our discuission but we still don't know the main problem
Drop Weapon when poisoned is better than current setting(except topic found by davies) so drop weapon and selfkill with nades allowed
or
faster Decrease HP when poisoned (and i think selfkill with nades it shouldn't be allowed) in this option
thats are main configuration options
but we still can mix it more if playable with poison needla will be better:D
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Postby afk70 » Sat Dec 15, 2012 12:18

Poison is for little girls.
U better train ur low aim :P

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Postby DMG_Kowi » Sat Dec 15, 2012 12:28

yeah and when somebody heals you, you don't have a weapon...
NO!

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Postby Lurtz » Sat Dec 15, 2012 12:37

Sidor wrote:
Lurtz wrote:nonsense

don't spam nonsense is your post
we need opinion on the thread not that *****:>
so we can set only knife is allowed when player are piosoned but i remember on ps#3 that it's work good (only one thing was when players selfkill by own nades) that should be not allowed on rubebook
but we need more opinions about this


It is an opinion, short one but it is. When you are poisoned enemy
has already huge adventage, so why dropping weapon? cannot fight back.
Not even nonsense/pointless but bullshit. Faster HP decrease? No suicide? Get out, really.
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Postby dmg_arg4el » Sat Dec 15, 2012 13:26

I like the current config, don't need to change it.

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Postby TalibKweli » Sat Dec 15, 2012 14:22

+1 inc, this setting is cool as it be. leave it like this!
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Postby egglaf » Sat Dec 15, 2012 14:50

Failers :). That option is only available in NQ 1.2.3.

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Postby Sidor » Sat Dec 15, 2012 15:14

egglaf wrote:Failers :). That option is only available in NQ 1.2.3.

lol are U sure?
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Postby egglaf » Sat Dec 15, 2012 15:43

NQ Documentation wrote: g_realism (Changed in 1.2.9)

Description
Various flags to add an extra layer of realism to the gameplay.

Parameters
Type: bitmask

1 Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically.
2 Cannot use weapons while holding onto ladders.
4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only).
4 Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.9 and higher).
8 Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher).
16 Disable leaning animations (1.2.7 and higher).
32 No automatic weapon switching for poisoned players (1.2.9 and higher).
64 Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.9 and higher).
128 Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.9 and higher).
256 Disable weapon spread (viewchange2spread) caused by body movement (1.2.9 and higher).
512 Allows players to open doors that are already closing (1.2.9 and higher).

Default: 0

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Postby TalibKweli » Sat Dec 15, 2012 18:36

egglaf wrote:
NQ Documentation wrote: g_realism (Changed in 1.2.9)

Description
Various flags to add an extra layer of realism to the gameplay.

Parameters
Type: bitmask

1 Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically.
2 Cannot use weapons while holding onto ladders.
4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only).
4 Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.9 and higher).
8 Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher).
16 Disable leaning animations (1.2.7 and higher).
32 No automatic weapon switching for poisoned players (1.2.9 and higher).
64 Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.9 and higher).
128 Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.9 and higher).
256 Disable weapon spread (viewchange2spread) caused by body movement (1.2.9 and higher).
512 Allows players to open doors that are already closing (1.2.9 and higher).

Default: 0


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Postby Sidor » Sun Dec 16, 2012 14:40

ok ok i wasn't sure :P Eggnabf:D
mod can close this
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