Remove Snatch?

Old server topics and posts from 2009, Read only
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Remove Snatch?

Postby Meh » Tue Dec 08, 2009 11:24

Almost impossible to finish the obj if it's over 5vs5 on that map. Allies just get slaughtered. Each time you're close to the objective the axis respawn.

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Postby Samuraii » Tue Dec 08, 2009 13:19

(mmm, maybe place it at map suggestions ? :) and i will tell you people will also look there :wink: and comment 8) .)

Ontopic:

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Postby DaRkMaN » Tue Dec 08, 2009 13:53

It doesnt concern me abaout will you have it on rotation or not,but takeing Snatch completly as frag map i dont agree with you,i see it more as frag and good tactis engi map,and i know what you wanted to say i am engi most of time so dont like frag maps too!But it is not that hard map for alleis:
1. you need 2 medics and 1 feild ops and you as engi,go ourond and let field clear the bridge with airstike,then call artillery in the midlle of exit of their tunnel and bridge,you block them and it is clear path to destroying their gates,medics give you cover,while you blow them up,then it all much easier since they have to defend two exits
2.if nobody will help you just take cov ops and steel the obj by yourself,then again they have to watch the truck and it is more easier for alleis
So snatch i really dont consider as one of them,further more for me,this is map where everbody should be satisfied!

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Postby mees » Tue Dec 08, 2009 14:50

To be honest, the spawn times make all maps a lot harder for allies, i mean axis are geting 20 sec respawn times instead of 30.

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Postby Plastic_Jesus » Tue Dec 08, 2009 15:17

http://www.prime-squadron.com/modules.p ... pic&t=5184

Tell your opinions in here. Don't make new topic for just one map ;)
Imo Snatch is good map doesn't need to removed. Everything is just of teamwork. Some snipers to cover and the rest will just charge to obj.
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Postby paco » Tue Dec 08, 2009 15:18

hi :D
we have section about our map suggestion.
About this map, i think that obj and axis spawn are really near, so it isnt my pref map :P
8) Paco 8)
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Postby deep » Tue Dec 08, 2009 19:31

imo this map has some flaws:

whole game can stay at 1st obj (bridge).
obj is too reachable for axis, resulting in campers..


its hard map, but the obj is possible.

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Postby icefrost » Tue Dec 08, 2009 19:45

yuu, like paco said allready, discuss it in the right topic pls and we'll see what we can do :wink:

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