TJmod -> ETjump

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TJmod -> ETjump

Postby deep » Tue Jun 05, 2012 3:13

Going to make it short: Change mod from TJmod to ETjump.

Why?

We still have the portals bug (making some jumps annoying, others unplayable).
Lead developer, Dinius, quit the project ages ago.


ETjump:

Active developer
Same basic features as TJmod (+more) commands
Hopefully no portal bug :)
New exclusive adminsystem (some fun for serverowner ;))

Check more: http://www.etjump.com/

---

Opinions plx.-

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Postby Leo_The_God » Tue Jun 05, 2012 10:19

+1 :good:
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Postby DMG_Kowi » Tue Jun 05, 2012 10:19

Two features that I really need from TJmod are cgaz and constant adre. Seems that ETjump has them. For me you can run ETjump on ps7.

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Postby egglaf » Tue Jun 05, 2012 12:11

Documentation looks good. If no change btw I could build a script for that save and load thing of ETJump with multiple points that you can save or load.

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Postby Sidor » Tue Jun 05, 2012 15:52

+1 :)

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Postby TalibKweli » Tue Jun 05, 2012 16:58

would be nice to have also some !news sounds then and already at lvl 7 for tha real fun :P
Image credits to Falb!k, thanks :)

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Postby Mza » Thu Jun 14, 2012 4:40

+1

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Postby Sidor » Thu Jun 14, 2012 9:10

@warren we need your response

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Postby warren-the-ape » Thu Jul 19, 2012 17:18

Sidor wrote:@warren we need your response



ETJump is now available @ PS7 :party:

Client commands & CVARs can be found here

Since ETJump is a different mod this means you'll have to (re) setup your config, if you haven't already done so.

If something is missing/not working, please post it here.
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Postby Leo_The_God » Thu Jul 19, 2012 18:27

wheeee
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Postby deep » Sat Jul 21, 2012 19:49

Okay, I finally came around to test this. Everything seems to be working nice. No portal bug, no flamer crash in chokojump. Missing are the admin lvls and the lvl system itself (it's default atm (3 lvls)).

Anywayz thankz apez.

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Postby xochi » Tue Jul 24, 2012 13:49

lovely then i can start tjing again :D

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Postby DMG_Kowi » Tue Nov 13, 2012 21:48

g_ghostPlayers 0/1 (solid players on/off)

Warren please set to 1, because now players collide with each other.

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Postby warren-the-ape » Mon Nov 26, 2012 20:30

DMG_Kowi wrote:g_ghostPlayers 0/1 (solid players on/off)

Warren please set to 1, because now players collide with each other.


g_ghostPlayers 1 is now active.
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Postby DMG_Kowi » Mon Nov 26, 2012 21:15

Thanks!

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Postby DMG_Kowi » Sat Jan 12, 2013 12:44

Where are those promised new maps?!?! Arrghhhh, ffs!

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Postby DMG_Kowi » Sat Jun 29, 2013 0:57

Here's the problem: sometimes it happens that some guy stays afk in one team (doesn't disconnect, 999 or smth, I don't know) and when I come alone to server I'm unable to vote another map or do anything else with such guy and I'm pretty pissed off. Kick vote is disabled, but anyway it won't give any result too, since 1-0 with 2 players doesn't pass.

I propose two simple solutions, light and hard version:
- enable automatic move to spectators if inactive for x seconds
- give regulars (like me) the power to kick players from server or at least move them to specs

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Postby warren-the-ape » Sat Jun 29, 2013 16:42

Inactivity is now active. After 60 secs players will be moved to spec.
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Postby deep » Sun Jun 30, 2013 1:19

60s is too short. Put like 5 mins. :)

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Postby Plastic_Jesus » Tue Jul 02, 2013 19:44

Yeah I also noticed the 60 seconds is way too short. Can't even choose a map in that time without being put into spectators.

And still the server has older version of the mod. There has been 2.0.2 out for quite of a time now.

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Re: TJmod -> ETjump

Postby SpyCow » Tue Jul 17, 2018 20:34

So there are some semi-regulars at PS#7 who absolutely LOATHE ETjump 2.1 and want version 2.3.
Is this possible to do, my banana-man Warren? https://etjump.com/ (Just click download, that's v2.3) :P
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Re: TJmod -> ETjump

Postby BigOgr » Thu Jul 19, 2018 18:14

You dig out 5+ years old topic. Congratulations.

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Re: TJmod -> ETjump

Postby SpyCow » Thu Jul 19, 2018 18:37

BigOgr wrote:You dig out 5+ years old topic. Congratulations.

I COMPLETELY fail to see how that matters right now, BigOgr. :wink:
It would be dumb to start a new topic for this purpose, as it is coincidentally also the very purpose of this topic.

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Re: TJmod -> ETjump

Postby warren-the-ape » Fri Aug 24, 2018 17:19

Hmm, must've missed this topic..

The server was already on 2.2.0 not 2.1.0. Anyhow, I updated it to 2.3.0 :)

Let me know if you run into any issues.
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Re: TJmod -> ETjump

Postby SpyCow » Fri Aug 24, 2018 17:25

warren-the-ape wrote:Hmm, must've missed this topic..

The server was already on 2.2.0 not 2.1.0. Anyhow, I updated it to 2.3.0 :)

Let me know if you run into any issues.

Ah, well ... Regardless. Wasn't 2.3.0. :mrgreen:

Thanks. :wink:
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