Game Information

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Game Information

Postby Croft » Sun Dec 23, 2007 13:23

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GDF Classes:
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Strogg Classes:
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GDF Deployables:
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Strogg Deployables:
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GDF Vehicles:
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Strogg Vehicles:
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    Soldier
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    Role:
    Heavy weapons specialist with widest choice of weapons and increased health, completes Destroy objectives with the HE Charge.

    Specialty:
    Combat and demolition

    Objective:
    Destroy/Demolition



    Weapons:
    Assault Rifle
    Shotgun
    GPMG (Heavy Machine Gun)
    Rocket Launcher

    Equipment:
    HE Charge (High Explosive Charge)

    Instructional info:

    HE Charge: To plant a HE Charge, scroll through the solider available weapons and select the HE Charge. Approach the desired target and press left click to place the charge.

    NOTE: If you are doing an Objective, be sure to look for the destroy icon before placing the charge to ensure you have found the Objective.

    Once the charge is attached to the target hold the Use Key ("Default F") to arm the charge. The charge will begin flashing and a timer bar will be visible bottom right of the HUD displaying how much time is remaining before detonation. Be sure to secure the location of your HE Charge once planted to ensure an enemy Constructor does not disarm your HE Charge. Once the HE Charge is about to explode clear the area to avoid being killed by its powerful blast.

    Rocket Launcher: The Rocket Launcher is the GDF’s main light anti-vehicle weapon, and is only available to the Soldier. More effective against vehicles than infantry, the Rocket Launcher has two modes, Dumb and Smart. In Dumb mode, it fires an unguided rocket, like a bazooka. There is a slight delay before firing, and the unguided rocket has an arced trajectory, requiring the player to correct their aim depending on the target’s range.

    Hitting Alt-Fire enters Smart Mode, which uses the electronic sight to Lock On to enemy vehicles and deployables. Track the enemy unit until the crosshair turns from green to red and then hit fire. The rocket will then guide itself to the target, without any further need for you to track it. Hit Use to cancel Lock On

    Soldier Campaign Rewards
    1 Star: Faster Rocket Launcher Lock-On
    2 Star: Heavy weapon ammo bonus
    3 Star: Faster Charge Arming
    4 Star: Faster Heavy Weapons Movement
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    Medic
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    Role:
    Keeps teammates alive, Healing with Med Packs and using Defibrillators to Revive teammates and destroy Strogg Spawn Hosts.

    Specialty:
    Heal and revive

    Weapons:
    Assault Rifle
    Shotgun
    Equipment
    MedPack
    Defibrillators

    Instructional info:
    MedPacks: Medics should equip MedPacks and drop them near your wounded teammates or near teammates calling for health which is displayed on the mini map. When your teammates walk over a MedPack a fraction of their health will be restored. Drop as many MedPacks as you can but keep in mind you can only drop as many Packs as your Medic energy allows. As the Medic energy replenishes you will be able drop more MedPacks. It’s recommended that the Medic assist in the battle or revive teammates while his Medic energy is replenishing.

    Defibrillators: To use the Defibrillators approach a fallen teammate calling for assistance (these teammates will be laying on their back helplessly reaching for you) once close enough an icon will appear prompting revive. Use the Use Key ("Default F") to select the defibrillators or select the defibrillators manually from your weapon list and press the Use Key ("Default F") again to revive the teammate. Dropping some MedPacks to fully heal your revived teammates is recommended.

    Medic Campaign Rewards
    1 Star: Improved Med Packs
    2 Star: Additional Supply Drop
    3 Star: Self Shock
    4 Star: Full Health Revive
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    Engineer
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    Role:
    Completes Construction objectives and vehicle/deployable repair with Repair Tool, and deploys defense turrets and Landmines. Defuse enemy Plasma Charges to Defend Destruction Objectives.

    Specialty:
    Construct and defend

    Objective:
    Construct
    Defuse enemy Plasma Charges

    Weapons:
    Assault Rifle
    Shotgun

    Equipment:
    Repair kit
    Deploy Tool
    Plant Mines

    Deployables:
    Anti-Personnel Turret
    Anti-Vehicle Turret
    Artillery Interceptor Turret

    Instructional info:

    Repair tool: The Engineer can construct objectives by approaching the stack of building materials near the objective and hold the Use Key ("Default F") when the build icon appears. Your construction progress will be displayed on your crosshair. Some objectives will be constructed in stages, so you may have to fill the progress bar multiple times to accomplish your objective.

    To repair a vehicle or deployable, approach the damaged vehicle or deployable and hold the Use Key ("Default F") when the repair icon is visible. Continue to hold the Use Key ("Default F") until the target is fully repaired. If you come under attack while repairing it’s suggested to reequip your weapon and eliminate the threat before continuing to repair.

    Disarming explosives and mines works the same way as repairing, approach the explosive you wish to disarm and equip the repair tool. Use the repair tool on the explosive to disarm it.

    Turret Deploy Tool: To place a deployable select the Deploy Tool from the weapon menu and press the "Mouse 1" button to activate the Deploy Tool. The camera will now pull into third person view and a colored wireframe outline of a deployable will be visible. If the deployable grid is red or yellow it means the deployable cannot be placed in this location, move around the map and find a location where the placement grid is green. Once a green deploy location has been located press the Use Key ("Default F") to cycle through the available deployables and then press "Mouse 1" button again to place the deployable. Once placed you can now rotate the deployable by moving your mouse left or right to point in the desired direction (preferably towards the enemies territory) the arrow that points away from the deployable is the direction the deployable will face once deployed. Press the "Mouse 1" button again to deploy.

    Remember: You can only deploy deployables in friendly territory.

    Mines: To place a mine select a mine from the weapon list and press left click to toss the mine in the desired location. Once the mine is placed it has to be armed with the repair tool. Arm the mine by approaching it until you see the arming icon and hold the Use Key ("Default F") or "Mouse 1" button until the mine is armed. Trip mines can be placed by using alt-fire however they can only be placed in certain locations like doorways and other small passageways.

    Engineer Campaign Rewards
    1 Star: Unlock Grenade Launcher
    2 Star: Faster Repair
    3 Star: Faster Construct/Disarm
    4 Star: Self arming Mines
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    Field Ops
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    Role:
    Re-supplies teammates with Ammo Packs, Deploys and Targets Fire Support, uses the Vampire Airstrike Marker to call in Bombing runs.

    Specialty:
    Artillery support and Ammo re-supply

    Weapons:
    Assault Rifle

    Equipment:
    Ammo Pack
    Air Strike Markers
    Artillery Deploy Tool
    The Targeting Tool

    Deployables:
    Artillery
    Rocket Artillery
    Hammer Launcher

    Instructional info:
    Ammo Pack: Fieldops should equip Ammo Packs and drop them near teammates exchanging fire with the enemy or near teammates calling for ammo which is displayed on the mini map. When your teammates walk over an Ammo Pack a fraction of their total ammo will be restored. Drop as many Ammo Packs as you can but keep in mind you can only drop as many Packs as your Fieldops energy allows. As the Fieldops energy replenishes you can drop more Ammo Packs. It’s recommended that the Fieldops assist in the battle or call in artillery while his energy is replenishing to be most effective.

    Artillery Deploy Tool: To place an artillery deployable select the Deploy Tool from the weapon menu and press the "Mouse 1" button to activate the Deploy Tool. The camera will now pull into third person view and a colored wireframe outline of artillery deployable should be visible. If the deployable grid is red or yellow it means the deployable cannot be placed in this location. Move around the map and find a location where the placement grid is green. Once a green deploy location has been located press the Use Key ("Default F") to cycle through the available artillery deployables and then press "Mouse 1" button again to place the deployable. Once placed you can now rotate the deployable to point in the desired direction, the arrow that points away from the deployable is the direction the deployable will face once deployed. Press the "Mouse 1" button again to deploy.

    Remember: You can only deploy deployables in friendly territory.

    Targeting Tool: Once an Artillery Deployable has been placed, find an elevated position looking down on an area you would like to bombard (ideally an area occupied by enemies). Select the Targeting Tool from the weapon menu and toggle the Targeting Tool with the Mouse1 button. Place the crosshair on the desired location and hold Mouse1 until the area is locked on and the artillery bombardment will do the rest.

    If you are using a Rocket Artillery bombardment you can move the bombardment target real time as the bombardment is raining in by continuing to hold Mouse1 and point the laser guided Targeting Tool to the new desired target. In addtion to real time Rocket targeting, the Targeting Tool can lock-on to enemy vehicles and the rockets will home in and destroy the targeted vehicle.

    Air Strike Markers: Air Strike Markers function like regular grenades but instead of exploding they release a smoke signal indicating a location to bomb. After a few moments a jet will fly over head dropping a trail of bombs leaving a path of destruction. Ideal for softening up enemy defenses or stalling an enemy offensive. Remember: The Field Ops Artillery and Air Strike Marker share the same energy so you can only choose one type of bombardment at a time.

    Field-Ops Campaign Rewards
    1 Star: Unlock Scoped Assault Rifle
    2 Star: Larger Ammo Packs
    3 Star: Faster Target Locking
    4 Star: Faster Fire-support Recharge
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    Covert Ops
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    Role:
    Deploys Radar to reveal enemy units, completes Hack objectives and hacks enemy deployables with the Hacking Tool, uses the Third Eye Camera to spy on and ambush the enemy, can steal enemy identities, disable enemy vehicles and deployables with the EMP Grenade, backstab with Knife, and use the Smoke Grenade for concealment.

    Specialty:
    Sniper, Disguise and Hacker

    Objective:
    Hacking

    Weapons:
    Scoped assault rifle
    Sniper rifle

    Equipment:
    Radar Deploy Tool
    Hacking Tool
    Third Eye Camera
    Smoke Grenade
    EMP Grenades

    Deployables:
    Radar

    Instructional info:


    Radar Deploy Tool: To place a radar, select the Deploy Tool from the weapon menu and press the ""Mouse 1"" button to activate the Deploy Tool. The camera should now pull into third person view and a colored wireframe outline of radar deployable should be visible. If the deployable grid is red or yellow it means the radar cannot be placed in this location. Move around the map and find a location where the placement grid is green. Once a green deploy location has been located press the ""Mouse 1"" button again to deploy.

    Remember: You can only deploy deployables in friendly territory.

    Hacking Tool: The Covert Ops can hack objectives and enemy deployables by approaching the target and holding the Use Key ("Default F") when the hack icon appears. Continue to hold the Use Key ("Default F") until the target is fully hacked. Deployables can only be hacked temporarily before they are reactivated.

    Third Eye Camera: Equip and toss this camera ideally in a high traffic location or a location of strategic importance to ensure enemies will approach. Its recommended the camera be hidden if possible to ensure the enemy don’t spot the camera and avoid it. Once the camera is placed hide in a safe location and press fire to activate the camera view. Press alt-fire at any time to detonate the camera.

    Smoke Grenade: Smoke Grenades function like regular grenades. Equip the grenade and press fire to throw it.

    EMP Grenade: EMP Grenade is used to temporarily disable enemy vehicles and deployables. It will also do some damage to infantry.

    Special Abilities:

    Disguise: The Covert Ops can disguise himself as an enemy infantry by approaching a disabled enemy and holding the Use Key ("Default F") on the enemy body when the disguise icon appears. The Covert Ops will then disguise himself allowing him to mingle undetected with the enemy. Note that attempting to fire your weapons will break your disguise. Only knifing enemies in the back will allow you to keep your disguise.

    Covert Ops Campaign Rewards
    1 Star: Unlock Silenced Machine Pistol
    2 Star: Enhanced Radar
    3 Star: Faster Hacking
    4 Star: Personal Jammer
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    Aggressor
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    Role:
    Heavy weapons specialist with widest choice of weapons and increased health, completes Destroy objectives with the Plasma Charge.

    Specialty:
    Combat and demolition

    Objective:
    Destroy

    Weapons:
    Lacerator
    Obliterator
    Hyperblaster
    Nailgun

    Equipment:
    Plasma Charge
    Obliterator

    Instructional info:

    Plasma Charge: To plant a Plasma Charge, scroll through the Aggressors available weapons and select the Plasma Charge. Approach the desired target and press left click to place the charge. Once the charge is attached to the target hold the “use keyâ€￾ to arm the charge. The charge will begin flashing and a timer bar will be visible bottom right of the HUD displaying how much time is remaining before detonation. Be sure to secure the location of your Plasma Charge once planted to ensure an enemy Engineer does not disarm your Plasma Charge. Once the Plasma Charge is about to explode clear the area to avoid being killed by its powerful blast.

    Obliterator: The Obliterator is the main Strogg light anti-vehicle weapon, and is only available to the Aggressor. More effective against vehicles than infantry, the Obliterator has two modes, Dumb and Smart. In Dumb mode, it fires an unguided blast. There is a slight delay before firing, and the unguided shot has an arced trajectory, requiring the player to correct their aim depending on the target’s range.

    Hitting Alt-Fire enters Smart Mode, which uses the electronic sight to Lock On to enemy vehicles and deployables. Track the enemy unit until the crosshair turns from green to red and then hit fire. The shot will then guide itself to the target, without any further need for you to track it. Hit Use to cancel Lock On.

    Aggressor Campaign Rewards
    1 Star: Faster Obliterator Lock-On
    2 Star: Heavy weapon ammo bonus
    3 Star: Faster Charge Arming
    4 Star: Faster Heavy Weapons Movement
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    Technician
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    Role:
    Supplies and heals teammates with combined ammo/health Stroyent Cells, can revive fallen teammates, and create Spawn Hosts from GDF corpses.

    Specialty:
    Heal and revive

    Weapons:
    Lacerator
    Nailgun

    Equipment:
    Stroyent Cells
    Stroyent Tool

    Instructional info:

    Stroyent Cells: Technicians should equip Stroyent Cells and drop them near your wounded or in combat teammates or near teammates calling for health or ammo which is displayed on the mini map. When your teammates walk over a Stroyent Cell a fraction of their health and ammo will be restored. Drop as many Stroyent Cells as you can but keep in mind you can only drop as many Cells as your Technician energy allows. As the Technician energy replenishes you can drop more Cells. It’s recommended that the Technician assist in the battle or revive teammates while his Technician energy is replenishing.

    Stroyent Tool: To use the Stroyent Tool approach a fallen teammate calling for assistance (these teammates will be laying on their back helplessly reaching for you) once close enough an icon will appear prompting revive. Use the Use Key ("Default F") to select the Stroyent Tool or select the Stroyent Tool manually from your weapon list and press the Use Key ("Default F") again to revive the teammate. Suggest dropping some Stroyent Cells to fully heal the revived teammates.

    Special Abilities:
    Spawn Hosts: The Technician can create spawn hosts out of dead GDF infantry. To create spawn hosts approach dead GDF infantry and hold the Use Key ("Default F") on their corpse from a close proximity. A progress bar will appear and once the GDF infantry is converted a Strogg player can select the spawn host when he comes into contact with it and then activate the spawn location from the limbo menu as a spawn point.

    Technician Campaign Rewards
    1 Star: Improved Stroyent Cells
    2 Star: Spike Boost
    3 Star: Faster Revives
    4 Star: Full Health Revive
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    Constructor
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    Role:
    Complete Construction objectives and vehicle/deployable repair with the Repair Tool, and deploys defense turrets and GravMines. Defuses enemy HE Charges to defend Destruction objectives.

    Specialty:
    Construct and defend

    Objective:
    Construct
    Defuse enemy HE Charges

    Weapons:
    Lacerator
    Nailgun

    Equipment:
    Repair Drone
    Deploy Tool
    GravMine

    Deployables:
    Anti-Personnel Turret
    Anti-Vehicle Turret
    Artillery Interceptor Turret

    Instructional info:

    Repair Drone: The Constructor can construct map objectives needed for Strogg victory by directly approaching and holding the Use Key ("Default F") on the objective. The bar at the bottom of the screen displays your construction progress. Some large objectives must be constructed in stages, so you may have to fill the progress bar multiple times to complete the structure

    To repair a vehicle or deployable once again approach the damaged vehicle or deployable and hold the Use Key ("Default F") when the repair icon is visible. Continue to hold the Use Key ("Default F") until the target is fully repaired. If you come under attack while repairing it’s suggested to reequip your weapon and eliminate the threat before continuing to repair.

    Disarming explosives and mines works the same way as repairing, approach the explosive you wish to disarm and equip the repair tool. Use the repair tool on the explosive to disarm it.

    Turret Deploy Tool: To place a deployable select the Deploy Tool from the weapon menu and press the "Mouse 1" button to activate the Deploy Tool. The camera will now pull into third person view and a colored wireframe outline of a deployable should be visible. If the deployable grid is red or yellow it means the deployable cannot be placed in this location, move around the map and find a location where the placement grid is green. Once a green deploy location has been located press the Use Key ("Default F") to cycle through the available deployables and then press "Mouse 1" button again to place the deployable. Once placed you can now rotate the deployable to point in the desired direction (preferably towards the enemies territory) the arrow that points away from the deployable is the direction the deployable will face once deployed. Press the "Mouse 1" button again to deploy.

    Remember: You can only deploy deployables in friendly territory.

    Gravmines: To place a mine select a mine from the weapon list and press left click to toss the mine in the desired location. Once the mine is placed it has to be armed with the Repair Drone. Arm the mine by approaching it until you see the arming icon and hold the Use Key ("Default F") or "Mouse 1" button until the GravMine is armed. GravMines can be placed by using alt-fire however they can only be placed in certain locations like doorways and other small passageways.

    Constructor Campaign Rewards
    1 Star: Unlock Plasma Launcher
    2 Star: Flying Repair Drone
    3 Star: Faster Construct Disarm
    4 Star: Self arming Mines
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    Oppressor
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    Role:
    Deploys and Targets Bombardment Weapons, uses the Violator beacon to bring down Orbital Strikes, can deploy a Tactical Shield for cover.

    Specialty:
    Artillery support and ammo re-supply

    Weapons:
    Lacerator

    Equipment:
    Artillery Deploy tool
    Tactical Shield
    Violator Beacon
    The Targeting Tool

    Deployables:
    Rail Howitzer
    Plasma Mortar
    Dark Matter Cannon

    Instructional info:

    Artillery Deploy tool: To place an artillery deployable select the Deploy Tool from the weapon menu and press the "Mouse 1" button to activate the Deploy Tool. The camera will now pull into third person view and a colored wireframe outline of artillery deployable should be visible. If the deployable grid is red or yellow it means the deployable cannot be placed in this location, move around the map and find a location where the placement grid is green. Once a green deploy location has been located press the Use Key ("Default F") to cycle through the available artillery deployables and then press "Mouse 1" button again to place the deployable. Once placed you can now rotate the deployable to point in the desired direction, the arrow that points away from the deployable is the direction the deployable will face once deployed. Press the "Mouse 1" button again to deploy.

    Remember: You can only deploy deployables in friendly territory.

    Tactical Shield: The Tactical Shield allows the Oppressor to throw protection down anywhere on the battlefield or indoors for infantry cover. While weapon fire cannot penetrate the shields, friendly and enemy infantry can pass through them with no consequence. To activate the shields select them from the weapons menu and use Mouse1 to deploy one or several.

    Violator Beacon: Beacons function like regular grenades but instead of exploding they release a signal indicating a location to destroy. After a few moments a beam from space will blast down leaving a trail of destruction. Ideal for softening up enemy defenses or stalling an enemy offensive.

    Targeting Tool: Once Artillery has been placed find an elevated position looking down on an area you would like to bombard (ideally an area occupied by enemies). Select the Targeting Tool from the weapon menu and toggle the Targeting Tool with the Mouse1 button. Place the crosshair on the desired location and hold Mouse1 until the area is locked on and the artillery bombardment will do the rest.

    If you are using a Plasma Mortar bombardment you can move the bombardment target in real time as the bombardment is raining in by continuing to hold Mouse1 and point the laser guided Targeting Tool to the new desired target. In addtion to real time Plasma targeting, the Targeting Tool can lock-on to enemy vehicles and Plasma will home in and destroy the targeted vehicle.

    Oppressor Campaign Rewards
    1 Star: Unlock Accurized Lacerator
    2 Star: Upgraded tactical Shield
    3 Star: Faster Target Locking
    4 Star: Faster Fire-support Recharge
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    Infiltrator
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    Role:
    Deploys PSI-Radar to reveal enemy units, completes Hack objectives and hacks enemy deployables with the Hacking Tool, use the Flyer Drone to spy on and ambush the enemy, and the Teleporter to access sniper vantage points. Can steal enemy identities , disable enemy vehicles and deployables with the scrambler grenade, and backstab with the Spikes.

    Specialty:
    Sniper, Disguise and Hacker

    Objective:
    Hacking

    Weapons:
    Scoped Lacerator
    Railgun

    Equipment:
    Scrambler Grenade
    Hacking tool
    Deploy Tool
    Flyer Drone
    Teleporter

    Deployables:
    PSI-Radar

    Instructional info:

    Scrambler Grenade: Scrambler Grenade is used to temporarily disable enemy vehicles and deployables. With Alt-Fire the scrambler grenade can be thrown and it will stick to walls and vehicles. It will also do some damage to infantry.

    Hacking tool: The Infiltrator can hack objectives and enemy deployables by approaching the target and holding the Use Key ("Default F") when the hack icon appears. Continue to hold the Use Key ("Default F") until the target is fully hacked. Deployables can only be hacked temporarily before they are reactivated.

    PSI Radar Deploy tool: To place a PSI radar select the Deploy Tool from the weapon menu and press the "Mouse 1" button to activate the Deploy Tool. The camera will now pull into third person view and a colored wireframe outline of radar deployable should be visible. If the deployable grid is red or yellow it means the PSI radar cannot be placed in this location, move around the map and find a location where the placement grid is green. Once a green deploy location has been located press the "Mouse 1" button to deploy.

    Remember: You can only deploy deployables in friendly territory.

    Flyer Drone: To use the Flyer Drone equip it from the weapon menu and press fire to activate it. The camera will now be looking from the Drones view and you will be able to see yourself from the Drones perspective. Fly the small drone with your movement keys into an enemy location and detonate the Drone by pressing alt-fire once as close as possible to an infantry target. The Drone is ideal for killing enemy classes who are attempting to complete objectives or difficult to kill infantry taking cover behind barriers.

    Teleporter: To use the Teleporter equip the Teleporter pistol from the weapons menu and press fire to place the beacon, now press fire again to automatically teleport to the beacon. If you have already placed the beacon in a location and change your mind deciding to place the beacon in a different location you can, press Alt-Fire to re-arm the Teleporter and fire the beacon again in a new location. Once you use the Teleporter to teleport to the beacon you will need to wait for the Teleporter to recharge.

    Special Abilities:

    Disguise: The Infiltrator can disguise himself as an enemy infantry by approaching a disabled enemy and holding the Use Key ("Default F") on the enemy body when the disguise icon appears. The Infiltrator will then disguise himself allowing him to mingle undetected with the enemy. Note that attempting to fire your weapons will break your disguise. Only knifing enemies in the back will allow you to keep your disguise.

    Infiltrator Campaign Rewards
    1 Star: Silent Footsteps
    2 Star: Enhanced Radar
    3 Star: Faster Hacking
    4 Star: Faster Disguise
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    Anti-Personnel Turret
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    The Anti-Personnel Turret automatically detects and
    engages enemy foot soldiers with its rapid fire rotary cannon,
    but will not engage vehicles.
    This deployable can only be placed by the Engineer class.

    Anti-Vehicle Turret
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    The Anti-Vehicle Turret automatically detects and
    engages any enemy ground or air vehicles with a salvo of guided missiles,
    but will not engage infantry.
    This deployable can only be placed by the Engineer class.

    Artillery Interceptor Turret
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    The Artillery Interceptor Turret automatically detects and
    engages incoming Strogg bombardment projectiles,
    but cannot defend against the Violator orbital strikes.
    This deployable can only be placed by the Engineer class.

    Artillery Gun
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    The Artillery Gun is a self-loading howitzer,
    deployed and directed by the Field Ops class,
    firing a ten round salvo of shells. It is highly effective against area targets.

    Rocket Artillery
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    The Rocket Artillery deployable is a self-loading launch system firing a salvo of six rockets,
    deployed and directed by the Field Ops class.
    It is very effective against heavily armored targets.
    You can Lock On to ground or air vehicles to home in on them.
    Experienced Field Ops can Lock On to targets instantly.

    Hammer Launcher
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    The Hammer Launcher is the heaviest fire support weapon deployed and
    directed by the Field Ops class,
    capable of destroying any enemy class,
    vehicle or deployable in its blast area.

    Radar
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    The Radar deployment by the Covert Ops class provides medium-range sensor coverage,
    displaying all detected Strogg units within its range on the GDF team command map.

    Anti-Personnel Turret
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    The Anti-Personnel Turret automatically detects and
    engages enemy foot soldiers with its twelve rapid-fire plasma cannons,
    but will not engage vehicles.
    This deployable can only be placed by the Constructor class.

    Anti-Vehicle Turret
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    The Anti-Vehicle Turret automatically detects and
    engages any enemy ground or air vehicles with salvos of Strocket missiles.
    This deployable can only be placed by the Constructor class.

    Artillery Interceptor Turret
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    The Artillery Interceptor Turret automatically engages and destroys incoming GDF Fire Support,
    but cannot defend against GDF Airstrikes.
    This deployable can only be placed by the Constructor class

    Rail Howitzer
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    The Rail Howitzer is a Strogg bombardment device deployed and directed by the Oppressor class,
    firing a salvo of ten shells. It is very effective against area targets.

    Plasma Mortar
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    The Plasma Mortar is a Strogg Bombardment device deployed and directed by the Oppressor class.
    It lobs a six-round salvo of plasma blasts, and is very effective against armored targets.
    You can Lock On to ground or air vehicles to home in on them.
    Experienced Oppressors can Lock On to targets instantly.

    Dark Matter Cannon
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    The Dark Matter Cannon is the heaviest bombardment device deployed and directed by the Oppressor class.
    It projects an enormous Bosonic Orb of colossal destructive power, best viewed from a considerable distance.

    PSI-Radar
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    The Psi-Radar deployed by the Infiltrator class provides medium-range sensor coverage,
    displaying all detected GDF units within its range on the Strogg team command map.

    Husky Quad
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    Crew: 1
    Positions: Driver
    Armament: Anti-Missile Decoys
    Role: All-Terrain Personal Transport
    Armor: None
    Speed: Very Fast
    Description: The unarmed and lightly armoured Husky provides GDF troops with unsurpassed speed and mobility on the battlefield. Able to traverse rugged terrain, and shallow water, the Husky features a Boost [Shift Key Default] for emergency speed, a Handbrake [F Key Default] for tight turns, and Anti-Missile Decoys [1 Key Default] for defense. These all-purpose transports can even be dropped behind enemy lines by parachute to aid stranded troops (requires Vehicle Proficiency Award).

    Armadillo Truck
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    Crew: 5 Humans
    Positions: Driver, Gunner, 3 Passengers

    Armament: Anti-Missile Decoys, Mounted GPMG Machine-Gun
    Role: Light Armoured Transport
    Armor: Light
    Speed: Fast

    Description: The light armoured Armadillo provides rugged all-terrain transport, and some protection from small arms fire for up to five GDF troops and their gear. The Armadillo has a Boost [Shift Key Default] for emergency speed, a Handbrake [F Key Default] for tight turns, Anti-Missile Decoys [1 Key Default], and a center-mounted GPMG Machine-Gun for defense. Excellent for transport and light-recon duty, the Armadillo is not equipped to engage most Strogg combat vehicles. The driver and passenger enjoy the greatest protection, but are unable to return enemy fire. The gunner can attack enemy infantry with the GPMG, while the two rear passengers are free to engage targets of opportunity with their own weapons.
Last edited by Croft on Thu Dec 27, 2007 12:42, edited 25 times in total.
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See You at PS# 1, 2, 4 & 5

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Postby Scyther » Sun Dec 23, 2007 16:12

Nice! are those renders? (png)? :D
well it looks very nice as an information topic. (needs a sticky) ^_^
its still w.i.p but your next move is adding the strogg classes right? :)
p.s: im getting ET:Q with christmass ;D

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Posts: 26
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Postby Tiger-eye » Sun Dec 23, 2007 22:29

nice croft, mate ;)

nice info, next time we own to gether in ETQW :D

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