Shaking problem

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Shaking problem

Postby BlaZcoWicZ » Mon Jan 25, 2010 17:56

how to turn off shaking when being shot at? my current Settings.cfg:

seta name "^0B^cla^0ZcoW^cic^0Z^7"

seta b_fireteamLatchedClass "1"
seta b_drawRewards "0"
seta b_drawPromotions "0"
seta b_drawRanks "0"
seta b_drawClock "1"
seta b_tracers "2"
seta b_muzzleFlash "0"
seta b_hitSounds "1"
seta b_antiLag "0"
seta b_optimizePrediction "0"
seta b_popupTime "0"
seta b_simpleItems "0"
seta b_altHudFlags "2"
seta b_backupCvars "1"
seta b_chatSounds "1"
seta b_mapZoom "5.159"
seta b_locationMode "6"
seta b_drawSpeed "0"
seta b_watermarkAlpha "0"

seta cg_fov "120"
seta cg_drawCrosshair "5"
seta cg_crosshairColor "WHITE"
seta cg_crosshairColorAlt "WHITE"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairSize "24"
seta cg_crosshairPulse "0"
seta cg_drawWeaponiconflash "2"
seta cg_autoSwitch "0"
seta cg_autoReload "1"
seta cg_weaponCycleDelay "0"
seta cg_autoAction "0"
seta cg_autoActivate "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_bobPitch "0"
seta cg_bobRoll "0"
seta cg_bobUp "0"
seta cg_runPitch "0"
seta cg_runRoll "0"
seta cg_useWeapsForZoom "1"
seta cg_drawFps "1"
seta cg_muzzleFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_showBlood "1"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_wolfParticles "0"
seta cg_shadows "0"
seta cg_drawGun "1"
seta cg_useScreenshotJPEG "1"
seta cg_drawCompass "1"
seta cg_markTime "0"
seta cg_gibs "0"
seta cg_drawBuddies "1"
seta cg_popupLimboMenu "0"
seta cg_viewSize "100"
seta cg_predictItems "0"
seta cg_draw2D "1"
seta cg_drawStatus "0"
seta cg_hudAlpha "4"
seta cg_stereoSeparation "0.4"
seta cg_limbo_secondary "1"
seta cg_instanttapout "0"
seta cg_countryflags "1"
seta cg_automapZoom "5.159"
seta cg_FTAutoSelect "0"
seta cg_drawAuraIcons "1"
seta cg_weapAltReloads "1"
seta cg_rtcwShake "0"
seta cg_smokeparticles "0"
seta cg_locations "0"
seta cg_optimizePrediction "1"
seta cg_drawTracers "1"
seta cg_drawMuzzleFlash "0"
seta cg_markDistance "0"
seta cg_goatSound "7"
seta cg_hitSounds "15"
seta cg_HUDBorderColor "1 1 1 .8"
seta cg_HUDBackgroundColor "0 0 0 .8"
seta cg_drawTimeSeconds "1"
seta cg_drawTime "1"
seta cg_drawPing "1"
seta cg_drawKillSpree "3"
seta cg_drawAccuracy "1"
seta cg_delag "0"
seta cg_autoRate "0"
seta cg_locationMode "2"
seta cg_mapZoom "5.159"
seta cg_drawClock "2"
seta cg_watermarkOpacity "0"

seta cl_maxPackets "100"
seta cl_packetdUp "0"
seta cl_freeLook "1"
seta cl_run "1"
seta cl_punkBuster "1"
seta cl_mouseAccel "0"
seta cl_pitchSpeed "0"
seta cl_yawspeed "0"
seta cl_timeNudge "0"

seta com_hunkMegs "1024"
seta com_zoneMegs "128"
seta com_soundMegs "128"
seta com_maxFPS "125"
seta com_blood "1"

seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_filter "0"

seta r_mode "-1"
seta r_customHeight "1200"
seta r_customWidth "1920"
seta r_gamma "1.7"
seta r_intensity "1.2"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_picMip "0"
seta r_depthBits "32"
seta r_textureBits "32"
seta r_fastSky "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_textureAnisotropy "2"
seta r_highQualityVideo "1"
seta r_stereo "0"
seta r_colorBits "32"
seta r_mapOverbrightBits "2.4"
seta r_detailTextures "0"
seta r_drawSun "0"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_flares "0"
seta r_subDivisions "1"
seta r_lodbias "0"
seta r_dynamicLight "1"
seta r_allowExtensions "1"
seta r_displayRefresh "60"
seta r_finish "0"
seta r_dynamicTextures "1"

seta s_kHZ "44"
seta s_volume "1"
seta s_musicVolume "0"
seta s_doppler "1"

seta ui_browserShowEmptyOrFull "0"
seta ui_browserShowETPro "1"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowPasswordProtected "2"
seta ui_browserShowPunkBuster "1"
seta ui_browserShowTeamBalanced "0"
seta ui_browserNQonly "0"
seta ui_browserShowJaymodOnly "0"

seta rate "25000"
seta snaps "20"
seta sensitivity "24"
seta pmove_fixed "0"
seta scr_conSpeed "1000"
seta hud_drawPowerups "1"

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Postby IceCreamy » Mon Jan 25, 2010 18:16

Did some googling:

2 options:

1. sv_screenshake (server side, so not for you ;))
2. It is not possible in any way (unless you start cheating, but I don't advise doing so :P)

Sorry, doesn't look like it will work :(

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My Skype account: IceCreamChris
Feel free to add me :)

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Postby BlaZcoWicZ » Mon Jan 25, 2010 18:30

thanks =] if it can't be turned off then it's okay. I'll just need to focus more, not let it disturb me. also i don't seem to see blood when i shoot enemy players =/ i wanna see it. my settings in Settings.cfg should allow me to see it.

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Postby Spyhawk » Mon Jan 25, 2010 18:42

For blood, look at these variables :

Code: Select all
// Blood
seta cg_gibs "0"         // draw gibs, 0|1, 1
seta cg_bloodDamageBlend "0"      // blood splatter, 0.0-1.0
seta cg_bloodFlash "0.0"      // blood flash, 0.0-1.0, 1.0
seta cg_bloodTime "120"         // blood puddle effect duration on walls/floor, 120
seta cg_marktime "0"         // wall mark lifetime, 20000
seta cg_markDistance "384"      // wall mark distance (?), 384

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Postby GokuSan » Mon Jan 25, 2010 18:58

[et_code]seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
seta cg_bobyaw "0.000"
seta cg_runroll "0.000"
seta cg_runpitch "0.000"[/et_code]
Doesn't this help? Or am I wrong? :?
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Postby Evil » Mon Jan 25, 2010 19:36

Try to go to

1; Escape (Esc)
2; Noquarter
3; search in all tabs for any shake line.

iam sure there is 1 there but if that should be it i dont know.
but atleast worth to try it.

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Postby BlaZcoWicZ » Mon Jan 25, 2010 19:38

cg_gibs must be set to 1 if i want to see blood, TY

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Postby GokuSan » Mon Jan 25, 2010 19:55

cg_gibs is just to see the "broken, dead" bodies, no?
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Postby Buuust » Mon Jan 25, 2010 20:18

seta cg_impactparticles "0"
seta cg_trailparticles "0"

mayb

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Postby Scuba_Steve » Tue Jan 26, 2010 9:19

Buuust wrote:seta cg_impactparticles "0"
seta cg_trailparticles "0"

mayb


Isn't that about debris and shells which fly off after an explosion?

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Postby Spyhawk » Tue Jan 26, 2010 10:08

Yes. Those cvars have nothing to do with shakes.

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Postby fUnner » Tue Jan 26, 2010 17:56

dont play nq1.2.7!

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Postby Rainbow » Tue Jan 26, 2010 18:11

fUnner wrote:dont play nq1.2.7!

:roll:

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Postby fUnner » Tue Jan 26, 2010 19:18

Rainbow wrote:
fUnner wrote:dont play nq1.2.7!

:roll:

:cry:

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Postby Rainbow » Tue Jan 26, 2010 21:16

fUnner wrote:
Rainbow wrote:
fUnner wrote:dont play nq1.2.7!

:roll:

:cry:

:P

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Postby GokuSan » Tue Jan 26, 2010 22:42

Rainbow wrote:
fUnner wrote:
Rainbow wrote:
fUnner wrote:dont play nq1.2.7!

:roll:

:cry:

:P
:spam:
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Postby Evil » Wed Jan 27, 2010 1:29

just quit the un-usefull replys here guys comon we arent kids anymore.

Ontopic:hope you found something that solve your problem if not just let me know here and can look furter for you on the web aswell ;)

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Postby flow » Wed Jan 27, 2010 16:27

Evil wrote:just quit the un-usefull replys here guys comon we arent kids anymore.

Ontopic:hope you found something that solve your problem if not just let me know here and can look furter for you on the web aswell ;)


if im right it isnt changable in NQ 1.2.7 :)

but i have that problem in other NQ patchs too :S:S

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