Lights effects pixellized

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Lights effects pixellized

Postby Spyhawk » Fri Jan 15, 2010 17:21

Hi,

As you know, I'm back into ET business around here.
I've updated my Linux OS, and working in upgrading my config file for the last NQ.

I've some graphical glitches here (all lights effects are pixellized), and I can't figure out what is the correct cvar that handle this parameter.

Any help regarding this issue will be greatly appreciated ;)

Screenshots:
http://picpaste.com/pics/shot0000.1263568462.jpg
http://picpaste.com/pics/shot0001.1263568496.jpg
http://picpaste.com/pics/shot0002.1263568533.jpg

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Postby fantomas » Fri Jan 15, 2010 17:59

Image

Sorry mate :(

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Postby deep » Fri Jan 15, 2010 18:25

could u post ur cfg and give system specs.

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Postby warren-the-ape » Fri Jan 15, 2010 18:34

Check your r_textureMode, it's probably set at the default value of GL_NEAREST_MIPMAP_NEAREST, giving it that nice pixelated look ;)

Use r_textureMode GL_LINEAR_MIPMAP_LINEAR for the optimal result.
"When the pin is pulled, Mr. Grenade is not our friend." Image

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Postby Spyhawk » Fri Jan 15, 2010 18:42

Thx Warren ;)

Problem /solved

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