FOV Conversion

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FOV Conversion

Postby lis » Wed Dec 30, 2015 15:08

I'm too stupid for this so maybe someone clever here can help me.

I used to play on a 1600x1200 screen with FOV at 110. Now i'm playing 1366x768 - what would the corresponding FOV be?

Thanks in advance.
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Re: FOV Conversion

Postby Bumble » Wed Dec 30, 2015 15:11

i think the same or 100-90
i use now 120
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Re: FOV Conversion

Postby Ninjadeer » Wed Dec 30, 2015 15:37

Too lazy to do real calculations but on my 1280x1024 (4:3) I have cg_fov 90 and on my laptop 1366x768 (16:9) I had cg_fov 110 or so and they seemed very similar to me.

If you were having cg_fov 110 on 1600x1200 (4:3) you should probably have something like cg_fov 120 (ain't that the maxinum PB used to allow?) on 1366x768. I guess the best way is just test different values.

Ok, I admit I also did some calculations, not quite sure though whether or not my logic was even close. But anyways the answer was like 125 (124.48 to be exact).
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Re: FOV Conversion

Postby lis » Wed Dec 30, 2015 16:33

Ninjadeer wrote:Too lazy to do real calculations but on my 1280x1024 (4:3) I have cg_fov 90 and on my laptop 1366x768 (16:9) I had cg_fov 110 or so and they seemed very similar to me.

If you were having cg_fov 110 on 1600x1200 (4:3) you should probably have something like cg_fov 120 (ain't that the maxinum PB used to allow?) on 1366x768. I guess the best way is just test different values.

Ok, I admit I also did some calculations, not quite sure though whether or not my logic was even close. But anyways the answer was like 125 (124.48 to be exact).


Thanks! Doesn't really matter i guess, just that nothing feels right on this laptop and I thought fixing the fov would at least give me a point of reference...

What value do you get if you use 1024x768 instead of 1600x1200? Or is it the same (both 4:3)?

Maybe I should just change r_mode and play with black bars on the side... :D
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Re: FOV Conversion

Postby Ninjadeer » Wed Dec 30, 2015 17:24

lis wrote:What value do you get if you use 1024x768 instead of 1600x1200? Or is it the same (both 4:3)?

Maybe I should just change r_mode and play with black bars on the side... :D
Shouldn't really matter imo as the aspect ratio is the same.
And please dont play with black bars, it will most likely drive you mad when trying to see something from such a small screen :P
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Re: FOV Conversion

Postby DMG_Kowi » Wed Dec 30, 2015 22:08

I guess it's like that:
your previous ratio was 1600:1200 = 4:3
now you have 1366:768 = 16:9

16:9/4:3 = 4:3

so now in terms of ratio your screen is 1/3 wider that previously, so logically FOV should be also, but it gives 4*110/3 = 147, which is quite high. Just my theory.

I guess 120 will be ok.

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Re: FOV Conversion

Postby Bumble » Wed Dec 30, 2015 23:40

Ninjadeer wrote:
lis wrote:What value do you get if you use 1024x768 instead of 1600x1200? Or is it the same (both 4:3)?

Maybe I should just change r_mode and play with black bars on the side... :D
Shouldn't really matter imo as the aspect ratio is the same.
And please dont play with black bars, it will most likely drive you mad when trying to see something from such a small screen :P

`
ninja i play with blackbars i dont know how to fix that xD to get 1680x1080(1020dont know)
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Re: FOV Conversion

Postby Ninjadeer » Thu Dec 31, 2015 11:58

bumble wrote:ninja i play with blackbars i dont know how to fix that xD to get 1680x1080(1020dont know)

Smadje wrote:Change this in either console or preferably in the config you are using.
seta r_customaspect "1"
seta r_mode "-1"
seta r_customwidth "X"
seta r_customheight "Y"
X and Y depend on your resolution. If you use console tha change the settings do "vid_restart" so changes get applied.
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Re: FOV Conversion

Postby lis » Fri Jan 01, 2016 22:13

found this: http://www.wsgf.org/fovcalc.php

and it gives me 124.61 :)
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Re: FOV Conversion

Postby Ninjadeer » Fri Jan 01, 2016 22:39

lis wrote:found this: http://www.wsgf.org/fovcalc.php

and it gives me 124.61 :)
Hmm, would be nice to know how they did their calculations. Very close to my results, but yet different. :o
Though might be because 1366x768 isn't quite 16:9 but 16:8.996...

But interesting find anyways :D
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Re: FOV Conversion

Postby lis » Sun Jan 03, 2016 13:18

Ninjadeer wrote:Though might be because 1366x768 isn't quite 16:9 but 16:8.996...


Appears plausible! :D

I figured that changing from 4:3 to 16:9 would completely render aim/movement unfamiliar, as the hitboxes are a diff. shape and mouse movement also feels weird (especially yawing the mouse). I guess that there's not much more I can do other than getting to used it.

Thanks for your inputs everyone!
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