Is it possible ...
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- TalibKweli
- Posts: 157
- Joined: Fri Dec 10, 2010 1:00
- Location: Vienna
Is it possible ...
too bind in the cfg for every class, the second hand too single pistol ?
Thx in advance .. Cheers, Talib
- Code: Select all
//Classe selector
bind F5 "class m 1;cmd say_team ^0*^7Medic"
bind F6 "class f 1;cmd say_team ^0*^7Field"
bind F7 "class e 1;cmd say_team ^0*^7Engi^0*^7smg"
bind F8 "class e 2;cmd say_team ^0*^7Engi^0*^7rifle"
bind F9 "class c 1;cmd say_team ^0*^7Covert^0*^7sten"
bind F10 "class c 2;cmd say_team ^0*^7Covert^0*^7fg42"
bind F11 "class c 3;cmd say_team ^0*^7Covert^0*^7sniper
bind F12 "class s 4;cmd say_team ^0*^7Panza
Thx in advance .. Cheers, Talib
yes it should be, but you need to do different configs for both teams as choosing single pistol works only with this command:
/team [1] [2] [3] [4]
[1]= team s/r/b
[2]= class 0=sol 1=med 2=eng 3=fop 4=cov
[3]= weaponslot 3
[4]= weaponslot 2
Thompson: 8
MP40: 3
Colt: 7
Luger: 2
Silenced Colt: 38
Silenced Luger: 14
Akimbo Colts: 34
Akimbo Lugers: 35
Silenced Akimbo Colts: 44
Silenced Akimbo Lugers: 45
M1 Garand: 23
K43: 22
Sten: 10
MP34: 56
FG42: 31
BAR: 51
Shotgun: 47
Scoped M1 Garand: 24
Scoped K43: 30
Browning: 49
MG42: 29
take a look at this topic
/team [1] [2] [3] [4]
[1]= team s/r/b
[2]= class 0=sol 1=med 2=eng 3=fop 4=cov
[3]= weaponslot 3
[4]= weaponslot 2
Thompson: 8
MP40: 3
Colt: 7
Luger: 2
Silenced Colt: 38
Silenced Luger: 14
Akimbo Colts: 34
Akimbo Lugers: 35
Silenced Akimbo Colts: 44
Silenced Akimbo Lugers: 45
M1 Garand: 23
K43: 22
Sten: 10
MP34: 56
FG42: 31
BAR: 51
Shotgun: 47
Scoped M1 Garand: 24
Scoped K43: 30
Browning: 49
MG42: 29
take a look at this topic
thx for diamond
or just follow the ckey way, ignore nq settings, have only one, and do !resetmyxp everytime you spawn ... who cares about xp anyway :>
c
c
Thx Talib :> | (old one) (old one #2) Thx to falb :>.
Some more weapon numbers: (source nq lua documentation). I suppose you can't use all numbers, because some numbers are for the same weapons, only for different statuses, as in set MG and not.
- Code: Select all
WP_NONE, // 0 - nothing, sometimes kick reference as this
WP_KNIFE, // 1 - axis knife
WP_LUGER, // 2 - P08 9mm Luger pistol
WP_MP40, // 3 - MP40 smg
WP_GRENADE_LAUNCHER, // 4 - Axis stick grenade
WP_PANZERFAUST, // 5 - Axis Panzerfaust weapon
WP_FLAMETHROWER, // 6 - American flamethrower
WP_COLT, // 7 - American Colt .45 cal pistol
WP_THOMPSON, // 8 - M1 smg
WP_GRENADE_PINEAPPLE, // 9 - American frag grenade
WP_STEN, // 10 - British Sten MKII
WP_MEDIC_SYRINGE, // 11 - Morphin syringe
WP_AMMO, // 12 - Ammo pack
WP_ARTY, // 13 - Arty shell, also it's ammo sents airstrike/arty availability to client
WP_SILENCER, // 14 - P08 with silencer on
WP_DYNAMITE, // 15 - Dynamite pack
WP_SMOKETRAIL, // 16 - Smoke on arty hit as well as it's explosion
VERYBIGEXPLOSION, // 17 - explosion effect for airplanes
WP_MEDKIT, // 18 - Medkit 'launcher'
WP_BINOCULARS, // 19 - Binoculars
WP_PLIERS, // 20 - Enineer's pliers to build/repair/plant/disarm stuff
WP_SMOKE_MARKER, // 21 - Airstrike marker smoke grenade
WP_KAR98, // 22 - Engineer's K43
WP_CARBINE, // 23 - Engineer's M1 Garand
WP_GARAND, // 24 - Covert's M1 Garand
WP_LANDMINE, // 25 - landmine
WP_SATCHEL, // 26 - satchel 'launcher'
WP_SATCHEL_DET, // 27 - satchel detonator
WP_SMOKE_BOMB, // 28 - Covert's smoke grenade
WP_MOBILE_MG42, // 29 - Mobile MG42
WP_K43, // 30 - Covert's K43
WP_FG42, // 31 - FG42
WP_DUMMY_MG42, // 32 - storing heat on mounted mg42s
WP_MORTAR, // 33 - Allied Mortar
WP_AKIMBO_COLT, // 34 - akimbo colts
WP_AKIMBO_LUGER, // 35 - akimbo lugers
WP_GPG40, // 36 - Grenade launcher for K43
WP_M7, // 37 - grenade launcher for M1 Garand
WP_SILENCED_COLT, // 38 - Colt with silencer on
WP_GARAND_SCOPE, // 39 - Active scoped M1 Garand
WP_K43_SCOPE, // 40 - Active scoped K43
WP_FG42SCOPE, // 41 - Active scoped FG42
WP_MORTAR_SET, // 42 - deployed mortar
WP_MEDIC_ADRENALINE, // 43 - adrenaline syringe
WP_AKIMBO_SILENCEDCOLT, // 44 - akimbo silenced colts
WP_AKIMBO_SILENCEDLUGER, // 45 - akimbo silenced lugers
WP_MOBILE_MG42_SET, // 46 - deployed MG42
WP_SHOTGUN, // 47 - Winchester Model 1897 12-gauge
WP_KNIFE_KABAR, // 48 - US KABAR Combat Knife
WP_MOBILE_BROWNING, // 49 - Browning .30 Light Machinegun
WP_MOBILE_BROWNING_SET, // 50 - (as above with bipod deployed)
WP_BAR, // 51 - Browning Automatic Rifle
WP_BAR_SET, // 52 - (as above with bipod deployed)
WP_STG44, // 53 - Sturmgewehr 44 Assault Rifle
WP_STEN_MKII, // 54 - Sten MkII SMG (unsilenced)
WP_BAZOOKA, // 55 - M1 Bazooka Anti-Tank
WP_MP34, // 56 - Solothurn S1-100 SMG
WP_MORTAR2, // 57 - Axis mortar
WP_MORTAR2_SET, // 58 - deployed Axis mortar
WP_VENOM, // 59 - Venom machinegun
WP_POISON_SYRINGE, // 60 - poisoned syringe
WP_FOOTKICK, // 61 - foot kick
WP_NUM_WEAPONS // 62 - NOTE: this cannot be larger than 64 for AI/player weapons!
Mine, ©Smad :
bind 1 "team r 1 3 2; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team r 2 3 35; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team r 2 22 35; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team r 3 3 35; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team r 4 56 45; echo ^a=^7CovOp^3+^7MP34^a=^7"
bind 6 "team r 4 31 45; echo ^a=^7CovOp^3+^7FG42^a=^7"
bind 7 "team r 4 30 45; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team r 0 29 35; echo ^a=^7Soldier^3+^7MG42^a=^7"
bind 1 "team b 1 8 7; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team b 2 8 34; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team b 2 23 34; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team b 3 8 34; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team b 4 10 44; echo ^a=^7CovOp^3+^7Sten^a=^7"
bind 6 "team b 4 51 44; echo ^a=^7CovOp^3+^7Bar^a=^7"
bind 7 "team b 4 24 44; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team b 0 49 34; echo ^a=^7Soldier^3+^7Browning^a=^7"
afk
bind 1 "team r 1 3 2; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team r 2 3 35; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team r 2 22 35; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team r 3 3 35; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team r 4 56 45; echo ^a=^7CovOp^3+^7MP34^a=^7"
bind 6 "team r 4 31 45; echo ^a=^7CovOp^3+^7FG42^a=^7"
bind 7 "team r 4 30 45; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team r 0 29 35; echo ^a=^7Soldier^3+^7MG42^a=^7"
bind 1 "team b 1 8 7; echo ^a=^7Medic^3+^7Smg^a=^7"
bind 2 "team b 2 8 34; echo ^a=^7Engi^3+^7Smg^a=^7"
bind 3 "team b 2 23 34; echo ^a=^7Engi^3+^7Rifle^a=^7"
bind 4 "team b 3 8 34; echo ^a=^7FieldOp^3+^7Smg^a=^7"
bind 5 "team b 4 10 44; echo ^a=^7CovOp^3+^7Sten^a=^7"
bind 6 "team b 4 51 44; echo ^a=^7CovOp^3+^7Bar^a=^7"
bind 7 "team b 4 24 44; echo ^a=^7CovOp^3+^7Sniper^a=^7"
bind 8 "team b 0 49 34; echo ^a=^7Soldier^3+^7Browning^a=^7"
afk
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