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Donate now and become a
Prime Squadron Contributor
Donat-o-Meter Stats:
- Due Date: Sep 30
- September´s Goal:€50.00
- Amount in:€50.00
- Left to go:€0.00
| Donations: | | | · Memnoch €50 Sep-7 |
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No Quarter 1.2.7 has been released today. One of the biggest changes in this release, that will affect both players and server owners, is the shortened mod name (install path) from noquarter to nq. This means that a new nq folder will be created in your Enemy Territory directory.
Tip: Create a new folder called 'nq' in your ET directory, and copy your existing profile folder (and configs) from your 'noquarter' folder into this new folder.
This change was made in an effort to shorten the config string and thereby reducing the risk of max_gamestate_chars errors on maps like Fuel Dump and Venice. Other updates include actual war modes like panzer- and sniperwars, a couple of new awards, and bullet whizz (fly-by) sounds to add that little bit of extra realism.
Complete Changelog
* Better performance - several code loops and math functions are optimized
* Fixed an issue of potential crashes if client switched between mods
* General optimizations on string comparisons and spawning related entities
* Removal of some unused client cvars
* Removal of g_maxLevel cvars - 7 cvars saved - disable skills with skill_ vars
* Removal of G_SetAASBlockingEntity for real
* Log file prints client ip
* Location files update
* Adrenaline
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
** Adrenaline can be used seperately from class-specific weapons
* New g_medics bitflags
** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
** MEDIC_NOREGENERATION - medics do not regenerate at all
* Configstring CS - fix of MAX_GAMESTATE error
** g_csMethod introduced - see wiki for more infos!
** Removed some useless vars from CS_SERVERINFO
** Saved many CS chars depending on config and player count
** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect (use bot cmds!)
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
** omnibot_flags 16 - bots will target ungibbed players
* g_shortcuts
** [p] is working for spectators again
** [b] added: last teammate who damaged you
** [c] added: the damage the last teammate did to you
** [x] added: the last (non-bot) client that connected
** [m] added: the last teammate who called for a medic
** [f] added: the last teammate who called for a fieldops (ammo)
* Weapons rework
** Several *.weap file fixes and extensions
** New bullet code, whizzsounds introduced see cg_whizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap
** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
** Fixed a satchel shot count bug
** g_simpleBullets introduced
** team_maxLMGs and team_maxScopes introduced to get more weapon control
** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
* Lua
** Implemenation of some missing ETPro compatible functions
** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
** ETWsk script adapted & extended (tu Benny!)
* Fixed an issue with explosions
* Fixed playdead bug - mounting tank while playing dead
* Map/Mappers fixes
** Added the mu_X script cmds again
** Fix for double triggering of explosives in maps
* Players are able to push in spawn again
* Prepare to fight announcer is played 4 seconds before start
* Killing spree / multikill announcments on top of screen
* Restriction code optimized
* g_falloff
** Improved code for consistent damage falloff over distance
** Extended g_falloff for body shots too - see wiki
* Scoreboard view shows chat again
* New reconnect entry in the menu
* HUD
** Added class icon instead of a short class name on following players
** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
** Stamina bar also displayed for spectated players
* Fade in/out over-head names 2x faster - code reworked
* Mission/objective announcements can be disabled completely
* Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
* !give
** Added more options to the cmd
** !give health zombie fix
* !shuffle sort order changed
* Option to disable lean added - see g_realism
* New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
* New headshot modes
** g_headshot 2 - one shot kills
** g_headshot 3 - one headshot kills, bodyshots do normal damage
* New client cvar for weapon handling (choose your favorite weaponbank)
* Rework of forcedCvar & sv_cvar modification
** Added a server cvar g_ForceCvarFile to let admins set up a single config file
* Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
* Covert ops can detach the silencer from a pistol, and drop the pistol
* Soldier level 4 can drop/pickup weapons correctly
* New cvar nq_war
** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
* Several new awards added & intermission scrollbar to view all.
* New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
* lookdown & lookup commands removed (used in anti-recoil scripts)
* More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
* Message displayed if a player becomes the new leader of a fireteam.
* No bots-only fireteam will exist
* Executioner icon for teammates removed
* Fix for unmuting players if name is changed
* Removed the big text "SPECTATOR" - Extended chat area for specs.
* Resuscetation sound activated
* xp rewards changed: syringe revive = 2 xp - syringe heal when
* New server var team_maxIsPercentage added - constant or percentage values for team_maxX vars - see wiki
* Added an announce for own made kills - changed cg_spreeAnnouncer to cg_killAnnouncer (see wiki).
* !spec999 moves players with ping 500-999 into spec (was 999 only before)
* Install path changed for several reasons (after very long discussion)
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Average Score: 4.25 Votes: 4

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Re: No Quarter 1.2.7 Released By Garfield on Mon 28 Dec, 2009 20:24 | fail version, totally unplayable
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Re: No Quarter 1.2.7 Released By Saukko on Fri 12 Feb, 2010 05:21 | Better than 1.2.3. but sniper settings are poor. Quite good version anyway.
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